Zephyrin Zabelin
Registered User
Join date: 10 May 2007
Posts: 153
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05-25-2007 02:10
I often (by often I mean constantly) have to fly higher to avoid ban lines. This really spoils my enjoyment of the experience. Can't the interface be changed so that once I have raised my flight path to avoid one banline, my height will remain constant until I lower it? At least then I can continue for the rest of the journey unimpeded. I don't understant why it keeps reducing in height as you fly.
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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05-25-2007 05:04
From: Zephyrin Zabelin I don't understant why it keeps reducing in height as you fly. It follows the terrain so you're actually always at a fixed offset from the ground.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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05-25-2007 05:08
I have often wished for constant altitude flight.
I'm sure there is a scripted solution of sorts available somewhere.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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05-25-2007 05:40
From: Kitty Barnett It follows the terrain so you're actually always at a fixed offset from the ground. Original terrain or after it's been flattened raised etc.?
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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05-25-2007 05:43
From: Kitty Barnett It follows the terrain so you're actually always at a fixed offset from the ground. I don't think so. I've found that when I fly I go up and away from the land at a constant and measurable speed. If I hover I stay in the same spot, unlike if I had a flight aid attached.
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Zephyrin Zabelin
Registered User
Join date: 10 May 2007
Posts: 153
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05-25-2007 06:36
After rising using the rise control, you begin to fall slowly, whether keeping still or flying, until you are once more low enough to fly into ban tapes. I think once the slow fall is completed, you do follow the land contours. I just want the fall abolished.
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grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
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05-26-2007 05:47
Wear a scripted jetpack.
It does not have to be visable.
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