Gene Jacobs
Who? Me?
Join date: 30 Jul 2004
Posts: 127
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09-27-2006 18:38
There are alot of awesome tree and plant makers in SL. The Problem is they are not 1 prim like the Linden Trees.
Why not have a contest to have players create more new trees and plants that can be converted to the 1 Prim Linden Tree?
It would be great to have more Linden Trees.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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Better suggestion... llPlantSystem()
09-27-2006 21:14
A tree or grass in SL is a set of textures and some fractal generation rules. There's no reason the client couldn't read these textures and rules from a list the same way it reads a particle system from a list.
Just as LL provided llParticleSystem to replace llMakeFire, they should provie llPlantSystem() to replace Linden Plants.
The parameters for llPlantSystem would be something like...
TRUNK_TEXTURE,key LEAF_TEXTURE,key MEDIUM_RES_TEXTURE,key LOW_RES_TEXTURE,key TRUNK_LENGTH,float TRUNK_CURVATURE,float TRUNK_COUNT,integer BRANCHING_DEPTH,integer BRANCH_LENGTH,float BRANCH_LENGTH_RATIO,float BRANCH_FORK_COUNT,integer ...
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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09-28-2006 04:30
I agree, there's no reason not to make them customisable, you can't even re-colour them a little to make more variation. Hell, you can do very little with trees, I couldn't seem to put them into an object for rezzing, or link them into linked sets (which made moving a bath-house with lavish gardens an absolute nightmare for no reason).
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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09-30-2006 12:35
The other issue I have with non-LL trees is the render option to turn off tress. I've TPed places that had prim-tress and had them rez in solid grey (of course) and tried to turn them off so I could see. No luck. So I end up in a place waiting for a few dozen textures to load just so I can figure out where I am and what's around me.
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