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Remove removing op scripts

Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
02-05-2004 03:17
There is a feature that I would really like to see removed, the ability to remove scripts and objects in the inventory of objects you have bought.
I don't understand the philosofy behind it, and most of the time things get messed up if you try it.
If I sell an object I sell the object, it can do certain things because of the scripts, and if you don't like it, don't buy it! Most of the time it has multiple scripts and if then you can even remove them one by one. I really don't get what the person was thinking who came up with this feature!!!
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
Re: Remove removing op scripts
02-05-2004 03:31
From: someone
Originally posted by Mark Busch
There is a feature that I would really like to see removed, the ability to remove scripts and objects in the inventory of objects you have bought.
I don't understand the philosofy behind it, and most of the time things get messed up if you try it.
If I sell an object I sell the object, it can do certain things because of the scripts, and if you don't like it, don't buy it! Most of the time it has multiple scripts and if then you can even remove them one by one. I really don't get what the person was thinking who came up with this feature!!!


I tend not to find that to be the case, myself *shrug*

But, what if you sell a jukebox or a vehicle or a vendor and then upgrade the script etc? presumably you'd want to trust to luck that the person would delete the old object and you'd just give them a whole new copy?

Not to mention boxing items for sale... ya kinda have to be able to remove inventory contents.

I like it as it is, insofar as it goes. Although permissions are just hella confusing anyway and rarely work as you logically expect them to.

In fact, I'd like it to go further the opposite way... I often buy a piece of music and find it has the nastiest player script in it. I have a far better script for music which I'd like to substitute, but can't.

In fact, what I'd REALLY like to do is take all the music segments out of the object (no copy is fine) and put them into my own cd object with my new script so all my music collections are consistent. Any reason why I shouldn't be able to do that? You say if you don't like it dont buy it... well, what if I love the music and hate the crappy picture disc they put it in?

So no, I do not endorse this product and/or service :)
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
02-05-2004 08:11
I think he means on no mod objects you can still delete or remove contents?
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
02-05-2004 09:38
From: someone
Originally posted by Ama Omega
I think he means on no mod objects you can still delete or remove contents?

I thought no-mod meant inventory was not modifyable either? If that's the case, then why can't I add something to a no-mod object's inventory?
From: someone
Originally posted by Kris Ritter
But, what if you sell a jukebox or a vehicle or a vendor and then upgrade the script etc? presumably you'd want to trust to luck that the person would delete the old object and you'd just give them a whole new copy?

I wonder how the new update script function works with this...
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
02-05-2004 09:56
From: someone
I thought no-mod meant inventory was not modifyable either? If that's the case, then why can't I add something to a no-mod object's inventory?
I believe that is the issue - you can't add to a no-mods inventory but you can delete? If that isn't the case I don't think there is an issue - just make your object no mod.
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