07-10-2007 17:46
after having some problems with some sculptys i'm working with I think we need the option to select what type of sculpty we are viewing in preview and in world.

since the introduction of sculpted prim types a few updates ago I've had a fun time troubble shooting whats going on and whats going to mess up since i'm restricted to the default prim type.

by default now I'm stuck with something that has an enourmous seem at the texture boarders which really isnt helping things the only way to see if a texture works is to actualy commit the map to my inventory and it gets really expensive only to find out its useless.

aside from all this the only way presently to change the type of sculpted prim you are working with is to define it in script and only works in regions which allow scripting (when orriginaly rezzing)

scultpys are awsome but struggeling to get one to work with the half working feature is not.