DolphPun Somme
The Pun is its own reword
Join date: 18 Nov 2005
Posts: 309
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03-21-2007 18:49
This is a new feature request I think. I dutifully searched through the voting tool and found there were no other tree suggestions similar. My suggestion is this... make trees modify. I would like to be able to take a template from the website, fiddle in photoshop, upload new texture... new tree. Sell for $$. Just like an avatar texture. I would like to be able to put them temp on rez and/or drop scripts in them. Yes, I could do this with prim, but to get the same effect requires at least 3 prim but usually 5 to get it to look right... then fiddling with the flexiprim stuff takes forever. Making post so I can plug this into the voting tool... Vote Now! https://secure-web5.secondlife.com/vote/vote.php?get_id=3065Jira.. https://jira.secondlife.com/browse/MISC-63
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Tyrone Yates
Registered User
Join date: 18 Jan 2007
Posts: 10
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03-21-2007 19:35
Actually, you can already do this to a certain extent. While most 'linden' plants only count as a single prim (which is a nice feature, especially for the stock linden fren plant), you can not link them (they are phantom), so putting them in planters and the like kinda sucks. You CAN slap 2 or 3 ptims together, apply your tree texture to both sides of each prim (all facing the same direction on a left-right basis) and add some flex (wind only) and/or phantom ability. Although I don;t really consider the trees in my front yard 'phantom', just ask any drunk driver that has had their car ruined by the good old oaks  ) I think they would see this as a redundant feature. However, a proposal to add a vegitation system into the build panel wouldn't be a bad idea... perhaps an 'its a plant' checkbox that would automatically add the proper phantom and flex, link the prims together and set it to use a single prim. Although as many are apt to point out, 'bad people take advantage of these types of features' :-/
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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llTreeSystem
03-22-2007 16:38
I'm sure he knows that you can make trees with crossed prims. These are, however, not comparable to Linden trees.
Linden trees are defined algorithmically in a file called trees.xml in the client. The entries look like this:
<tree name="Pine 1" species_id="0" texture_id="0187babf-6c0d-5891-ebed-4ecab 1426683" droop="60.0" twist="5.0" branches="5.0" depth="1" scale_step="0.7" trun k_depth="6" branch_length="8.0" trunk_length="11.5" leaf_scale="22.0" billboard_ scale="39.5" billboard_ratio="1.1" trunk_aspect="0.1" branch_aspect="0.05" leaf_ rotate="20.0" noise_mag="0.5" noise_scale="2.5" taper="0.8" repeat_z="3" />
This is really very similar to the particle systems, and it would be really good to be able to attach an "llTreeSystem" like this to a prim:
llTreeSystem([TREE_NAME,"Magnolia",TREE_TEXTURE,"xxxxxxxx-xxxx-xxxx-xxxx...",TREE_DROOP,60.0,...]);
Then when that prim was rezzed, you'd see the magnolia tree instead, and could manipulate it by moving and resizing the prim.
By the way, the feature voting tool is no longer being used. You need to make your proposals in jira.secondlife.com.
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DolphPun Somme
The Pun is its own reword
Join date: 18 Nov 2005
Posts: 309
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06-08-2007 16:26
Thanks. Forgot to add the Jira link before. 
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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06-09-2007 04:45
From: Argent Stonecutter Then when that prim was rezzed, you'd see the magnolia tree instead, and could manipulate it by moving and resizing the prim.
By the way, the feature voting tool is no longer being used. You need to make your proposals in jira.secondlife.com. I'm pretty sure I voted for your JIRA proposal, I'll be heading that way to check at some point anyway. But I'm not sure; are trees still regular prims, or are they a different prim-format? I've always assumed they were different from regular prims in that while they may occupy the same 4kb space, they use it differently in order to define tree attributes. So in essence the data you get in a box prim is completely different from a tree-prim except for the basics such as position, rotation and scale. As such I'm not 100% sure how workable a scripted solution would be, as running it would cause the prim to cease to be an ordinary prim and thus remove its ability to hold inventory (the script would be destroyed). This is kind of fine, but not especially user-friendly. An editor would definitely be preferable. The question after that is how they are treated server-side, since they have some form of collision volume, unless this can simply be a definable attribute left to the user (or calculated from the main trunk). Either way, this is something I would really LOVE to have, imagine a crystal forest using Linden trees that don't sway.
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