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                     Zarta Fairlight 
                    Registered User 
                    
                    Join date: 1 May 2003 
                    
                    Posts: 5 
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                         05-11-2003 09:18 
                        Ok so what I want is a function that returns the U, V position and Face of where an object was touched, for building interfaces on the texture itself instead of having to have an extra prim for each button. 
                        
                    
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                     Nada Epoch 
                    The Librarian 
                     
                    Join date: 4 Nov 2002 
                    
                    Posts: 1,423 
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                         05-11-2003 09:40 
                        seconded. 
                        
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                     Ama Omega 
                    Lost Wanderer 
                    
                    Join date: 11 Dec 2002 
                    
                    Posts: 1,770 
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                         05-11-2003 10:40 
                        yes, please.
  thirded. 
                        
                    
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                     Ope Rand 
                    Alien 
                     
                    Join date: 14 Mar 2003 
                    
                    Posts: 352 
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                         05-11-2003 13:03 
                        great suggestion
  fourthed 
                        
                    
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                     Dave Zeeman 
                    Master Procrastinator 
                     
                    Join date: 28 Jan 2003 
                    
                    Posts: 1,025 
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                         05-11-2003 14:42 
                        fifthed *patooey* 
                        
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                     Mark Busch 
                    DarkLife Developer 
                    
                    Join date: 8 Apr 2003 
                    
                    Posts: 442 
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                         05-12-2003 07:51 
                        good idea,
  sixthed 
                        
                    
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