These forums are CLOSED. Please visit the new forums HERE
                height event | 
        |
| 
                     Nada Epoch 
                    The Librarian 
                    Join date: 4 Nov 2002 
                    
                    Posts: 1,423 
                 | 
                
                    
                    
                    
                    
                        
                         04-14-2003 10:59 
                        think we could get a height event?  the call would be llCheckHeight(float height).  once it reached the height, it would trigger the event? 
                        
                    
                 | 
            
| 
                     Dave Zeeman 
                    Master Procrastinator 
                    Join date: 28 Jan 2003 
                    
                    Posts: 1,025 
                 | 
                
                    
                    
                    
                    
                        
                         04-14-2003 11:20 
                        Secondondondedededed....  
                        ![]() although, i'm sure you already knew this, but checking the Z position has the same effect (but I know you're probably asking for "height above the land" not "height above sea level" so I'm seconding your motion) _____________________ 
                            llToggleDaveZeemanIntelligence(FALSE); 
                        Philip Linden: Zeeman, strip off the suit! Dave Zeeman - Keeping Lindens on their toes since v0.3.2!  | 
            
| 
                     Ope Rand 
                    Alien 
                    Join date: 14 Mar 2003 
                    
                    Posts: 352 
                 | 
                
                    
                    
                    
                    
                        
                         04-14-2003 12:50 
                        I like this one too.  How about a llCheckCoordinates(float x,float y,float z) where we could use a NULL in place of x and y to achieve what Nada mentioned? 
                        
                    
                Edit: then again, not sure what this would be useful for. And, I forgot that Nada wants to use this for above ground height. Nevermind.   But I do like the height above ground event idea.  | 
            
| 
                     Nada Epoch 
                    The Librarian 
                    Join date: 4 Nov 2002 
                    
                    Posts: 1,423 
                 | 
                
                    
                    
                    
                    
                        
                         04-14-2003 13:45 
                        Originally posted by Dave Zeeman  Secondondondedededed.... ![]() although, i'm sure you already knew this, but checking the Z position has the same effect (but I know you're probably asking for "height above the land" not "height above sea level" so I'm seconding your motion) heh course i know that dave! sides, there is away to check about the ground, llGround(vector offset) gets you the height of the ground, which you then subtract from the your llGetPos(), to determine the height of your object above the ground. oh and sea level isn't 0... unless they changed it... gonna have to check that though. edit-oh, i agree with ope's suggested improvement  | 
            
| 
                     Yuniq Epoch 
                    Lotus Blade 
                    Join date: 26 Feb 2003 
                    
                    Posts: 80 
                 | 
                
                    
                    
                    
                    
                        
                         04-15-2003 12:25 
                        Sea Level's about 18.  0 is the lowest you can sink land under the ocean. 
                        
                    
                I have a check in my game down in my basement at X-Caliber that kills the ball if you leave the game (which is underwater). I'm currently checking to see if Z is 18 or higher.  | 
            
| 
                     Ama Omega 
                    Lost Wanderer 
                    
                    Join date: 11 Dec 2002 
                    
                    Posts: 1,770 
                 | 
                
                    
                    
                    
                    
                        
                         04-15-2003 14:27 
                        I thought sea level was 20?  but you konw its sim specific right?  The new sim that has the old west town and indian village has a significantly lower sea level than other places. 
                        
                    
                 | 
            
| 
                     Nada Epoch 
                    The Librarian 
                    Join date: 4 Nov 2002 
                    
                    Posts: 1,423 
                 | 
                
                    
                    
                    
                    
                        
                         04-16-2003 07:12 
                        i just thought of an easy way to do this.  Under the changed event, could we get a a new constant?  CHANGED_POS. 
                        
                    
                 | 
            
| 
                     BuhBuhCuh Fairchild 
                    Professional BuhBuhCuh 
                    Join date: 9 Oct 2002 
                    
                    Posts: 503 
                 | 
                
                    
                    
                    
                    
                        
                         04-16-2003 11:19 
                        yeah, or allow the target event to be constrained to a plane.  You could play round with the move_start/_end events - but thats only good if you are starting or finishing moving I guess. 
                        BB...C _____________________ 
                            START! Make your own movie in Second Life for The Take 5 Machinima Festival Films due Dec 4, screening Dec 7! http://www.alt-zoom.com/take5.htm  | 
            
| 
                     Nada Epoch 
                    The Librarian 
                    Join date: 4 Nov 2002 
                    
                    Posts: 1,423 
                 | 
                
                    
                    
                    
                    
                        
                         04-16-2003 12:20 
                        i still want to be able to lock an objects movement along the axis, via a llSetStatus() flag, but that is only slightly related 
                        
                    
                 |