Jericho Powers
Hero Without A Cause
Join date: 31 Dec 1969
Posts: 166
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04-12-2004 08:35
It could be really handy to be able to change an attachments attach point, well it would probably also involve setting its rotation and relative position, which has undoubtibly been suggested before and since it hasn't happened I guess its hard to do.
Alternatly it would be great if you could drop an attachment onto the ground again, rather than taking it into the inventory by llDetachFromAvatar(). Or maybe just let you delete the object right from you body.
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Gibson, thereabouts.
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
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04-12-2004 10:11
Attachment points are inherently saved in the object. If you make an earing and attach it to your ear then that attachment point, including rotation is remembered. The next avatar that attaches that earing by dragging it directly onto their avatar should have a properly placed earring.
In the pie menu there is an option for 'Drop' which will place the attachment on the ground.
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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04-12-2004 13:18
From: someone Attachment points are inherently saved in the object. If you make an earing and attach it to your ear then that attachment point, including rotation is remembered. The next avatar that attaches that earing by dragging it directly onto their avatar should have a properly placed earring. Yes. And it would be very nice if that could be changed. Say... by... llSetPos and llSetRot. Functions that do that very thing for any other prim in SL.
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</sarcasm>
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Jericho Powers
Hero Without A Cause
Join date: 31 Dec 1969
Posts: 166
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04-13-2004 09:33
Perhaps I should have been more clear, I meant by scripting. So for example, you could click on your sunglasses and they could pop into your hand, or have a weapon on your back and click it and it moves to your hand or someother object.
Using the transparent texture method to hide attachments and make them seem to dissappear works if you only are trying to make one object appear in your hand. But it gets tough when you want to be able to script a gun to toggle to your hand, then the same with your sunglasses and another item. Since they all can't be attached to your hand and hidden at the same time, your kinda stuck.
So a function like llNewAttach(integer attachpoint, vector localpos, rotation localrot) could be usefull.
The dropping idea was just so you could have it die, since you can't have an attachment die when your wearing it. Thus allowing you to rez an object have it attach, then when you want something else there drop and die, leaving that attachpoint open for something else.
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Gibson, thereabouts.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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04-13-2004 20:57
I support this idea/feature.
More scriptable avatar interaction with things would be nice.
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"Don't anticipate outcome," the man said. "Await the unfolding of events. Remain in the moment." - Konrad
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