04-18-2008 04:37
Hi,

I'm making a miror that can make symmetry of all prim type, work with colors, textures, etc..

But I have only one problem : revolution !

If revolution is an integer (1,2,3 or 4) it's easy, just inverse the deviation
But if revolution isn't an integer (1.3, 1.65, ...) I need to find expression of genius with sinus, cosinus (e : +90*rot.y*llSin(TWO_PI*revolution) )
I'm still working on, to find the correct expression for all revolution values, all rotations

I know I'll find it but... if I apply a rotation to the symmetry, I apply in the same time a rotation to the topshear x and y axes then if the original prim has topshear x or topshear y not setted to "0" it will be impossible to make the exact symmetry, by scrypt or even manually !

The only way to make the exact symmetry of a prim with decimal revolution and topshear x != 0 or topshear y !=0 is a negative revolution, but we can't do this.

Then I want to know, is it possible to give us the possibility to set the revolution to a negative value ???

Sorry for my poor english.