11-14-2007 08:18
Hi!
I'm liking SL quite a bit, but I find there are some things that seem very limited.

One thing I had in mind was to paint pictures or create textures inside of Second Life. I was thinking maybe Second Life could implement Procedural Textures, so people can go to their inventory, click Create New: Texture and start working on some worksheet with little 'op' boxes that describe the texture. For one, it won't take up much space in the database. It would take less space than a JPEG. Also it would be easy to edit in some respects, like wanting to change just a few Glows in some spots, or constant moving Pixels to give the impression of static on a screen. If anyone is interested, go and download .werkkzeug1 to see what I'm talking about: http://www.theprodukkt.com
And I mean .werkkzeug1, not 3TE. 3TE doesn't have the animating part in the texture 'ops'. It is only in 1 (little A buttons next to the values).

Another thing was if one could implement some more LSL verbs. For sound, maybe something to adjust the pitch of a sound? Could be good to play a piano with. Also, maybe some verbs to do smooth and synced movements with objects (and gives position/rotation feedback when asked). Would be perfect for some Theme Park Rides. :D

Also, I find the modeling tools to be quite limited. I'd like to bend and flex objects in pretty much the same way 3DSMAX does it. Or at least in the same ways .werkkzeug1 does it.

These are my thoughts. Thanks for reading. Would appreciate implementations. ;)

/Edward