Originally posted by Cory Linden
... There are wide variety of reasons for this, most releated to ensuring safe script operation from the POV of the simulator, especially related to memory allocation since the script needs to cache a great deal of info about objects.
... There are wide variety of reasons for this, most releated to ensuring safe script operation from the POV of the simulator, especially related to memory allocation since the script needs to cache a great deal of info about objects.
cory, so if the main reason for the 16 sense object max is due to the amount of information stored concering each found object, is it possible to set up a sensor call(or anything that keeps track like touches and collisions) such that we tell it what information we want stored,
so a call would look more like this:
llSensor("", "", agent, 20.0, PI, STORE_POSITION ¦ STORE_OWNER);
the logic being, the more info you store the fewer objects you can find in one sweep.
edit-stinking british keyboards, i can't get the bitwise or to work, lol