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Scripting: Permission Debit

Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
04-08-2004 07:06
Both a bug and a potential feature.

Bug:
well sorta, on occasion PERMISSION_DEBIT is lost due to occurances beyond the owner's control. Somehow, I dunno why but assume due to server reset, debit is lost. Turning your "fair" money() events into "dishonest" no-refunding cash stealing bastage scripts from hadies!

Example of troubles with lost permissions:
I took a break from SL, and returned to find ALL my scripts had lost permission debit, and one IM from a rather upset player about losing L$500 to my vendor.

Fix/Suggestion:
Make a stand-alone function, llSetDebit(). No parameters, it uses the object's owner which is fetched automatically.

There needs to be a check, on rez, for any llSetDebit() call, and if it exists a warning pops up (only when the object is rez'd -- which means it's rez'd by its OWNER). The warning explains that permission debit will/may be set by this object.

And that's it. Once rez'd and accepted the object will always run DEBIT, regardless of the server mucking up.

Or heck, make a checkbox on the Object Editor for DEBIT (useable by anyone (owner), regardless of normal permissions settings) -- then we can safely sell others no-mod/edit/copy/whatever stuff that allows them to do honest money() transactions with their happy smiling customers. And a checkbox would better protect 2nd parties from potentially malicious "debit" scripts. And make this visible to others with a mouse-over "Scripted, Physical, Debit..."

Boso
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
04-08-2004 13:59
I support this idea/feature.
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