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Mapping features plz:)

Higbee Protagonist
Yggdrai Ranger
Join date: 7 Aug 2003
Posts: 266
01-17-2004 12:47
I would like to see some sort of land mapping features; i.e. a sq m grid that could b viewed from any height, or a more intense zoom for the map. Additionally, it would be nice if you could take a snapshot of the map.

The other side of the coin is it would also be nice to have a surveying group to map SL.
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Higbee Protagonist

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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
01-17-2004 18:45
I want to do a geographical mapping of SL, however the best you can get right now is Land For Sale which puts those white blotches.

So I agree with this, also a Show Property Lines on the big map would be usefull for the auctions.
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Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
01-18-2004 20:11
The best I have been able to do is map land ownership in a sim, but not by parcel. And I know that Ezhar Fairlight was able to map terrain on a 0.5m resolution I believe (maybe only 1m) and that came out real well.

What I'm looking for now is some way to indicate parcels, like a llGetLandParcelIDAt(vector) or something.

As the terrain changes rapidly, surveying is a bit hard. But I'm interested in SL cartography too :-)
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
01-19-2004 00:03
Once I finish my current projects, I'm going to be working on volumetric mapping of sims in SL up to an altitude of 864m. This is basically a project to find high-altitude builds (and probably some missing vehicles :)).
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Bino Arbuckle
Registered User
Join date: 31 Dec 2002
Posts: 369
01-19-2004 21:01
Xylor Baysklef has made 3d terrain maps of sims, you may want to look him up for tips and pointers.

i'm sure some people would be disappointed to see their high-altitude builds revealed. Oh well :-D

Why 864m? I thought that 768 was the limit?
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
01-19-2004 23:12
768 is the highest you can move an object to directly. I can get another 96 meters from the distance llSensor can reach, which isn't much, considering that objects can be rezzed clear up to 4096 meters.
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perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'