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Some abuse detection stuff

Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
01-23-2004 03:23
// PvP Abuse dialogue shows pushing *against you* but not
// against your vehicle! The vehicle should be able to find out
// who/what is trying to orbit it.
// llDetectedX(0) return key, name, ID, etc. of pushing entity
pushed_start(vector source)

// These already work with sensor()
AGENT
ACTIVE
PASSIVE
SCRIPTED

// But these would be nice as well.
// We could sniff out potential spy devices much more easily.
// This could also enable "radar detection" in combat.
SENSOR
LISTENER
Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
01-23-2004 10:27
I'd also like to detect SOUND and LIGHT sources, and perhaps have some way to gather more than 15 results.

I'd also like to find a way to distinguish between scripted and physical.

Oh and don't forget a sensor type HIPPO to detect persons/objects who like hippos. =D
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
01-23-2004 15:34
From: someone
Originally posted by Kex Godel
Oh and don't forget a sensor type HIPPO to detect persons/objects who like hippos. =D

I still think it would be better if we gathered everything hippo-related in SL and shot it into the sun and never spoke of it again.
Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
01-24-2004 20:06
Perhaps a sensor for OWNER also, as well as GROUP. (or just have the sensor deeded to the group thus the owner would match the group...)

While we are at it, how about PUSHER.
Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
01-27-2004 13:29
From: someone
Originally posted by Alondria LeFay
Perhaps a sensor for OWNER also, as well as GROUP. (or just have the sensor deeded to the group thus the owner would match the group...)

While we are at it, how about PUSHER.


Good suggestion.

I've often come across situations where I wish I could do a sensor by owner.