| rezzing in hand | 
        
        
            
                | feniks Stone At the End of the World   Join date: 25 Nov 2002 Posts: 787 | 02-08-2003 08:34 Don't know if this has been said before, but it would be nice to see the ability to rez an object in your hand or some other specific place. Like the other night, when I needed a gun real fast. hahaThis ability has a much farther reaching application than just my issue tho...
 
 
 fen-
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                | Flyk Escher Registered User Join date: 20 Mar 2002 Posts: 89 | 02-08-2003 10:00 piqued my curiosity - gimme more examples fen 
                            _____________________ If you build it they will come.If you don't someone else will think it up and take yer idea straight outta yer brain!!
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                | feniks Stone At the End of the World   Join date: 25 Nov 2002 Posts: 787 | 02-08-2003 11:33 Well -
 I guess what I am looking for is instead of rezzing an object out of inventory in world and then attaching it to your av,  the object would attach at a specified av body point right from inventory.
 
 Since it often happens that an attached object's position needs tweaking, maybe an option to save the tweaked position and then call it from inventory to its saved spot.
 
 
 
 fen-
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                | Valfaroth Grimm The Hunter Join date: 18 Dec 2002 Posts: 165 | 02-08-2003 11:45 from what i heard they are planning something like this Attachments will be like clothing in the next release is what i think i heard....basically you will drag your folder from your  inventory to your av just like clothing....and it will attach them.... (Correct me if i'm Wrong Lindens  
                            _____________________ Valfaroth Grimm 
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                | Flyk Escher Registered User Join date: 20 Mar 2002 Posts: 89 | 02-08-2003 14:01 yer right Valfaroth i've heard that too.. tho i dont know if its in the next build er not. It is on the list of features. =) 
                            _____________________ If you build it they will come.If you don't someone else will think it up and take yer idea straight outta yer brain!!
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                | Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | 02-09-2003 03:50 you can write a script that on_rez() asks to attach the object to which ever part of your avatar you want.  i can throw something together for you if you like...it is just a quick fix, and you will have to adjust the script slightly so that it attaches to the part you want. 
                            _____________________ i've got nothing.   | 
        
            
                | Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | 02-09-2003 06:35 // I made the default area to attach to the chest, however you can make it
 //whatever you wish by changing the value of placement to any one of these:
 // ATTACH_HEAD
 // ATTACH_LSHOULDER
 // ATTACH_RSHOULDER
 // ATTACH_LHAND
 // ATTACH_RHAND
 // ATTACH_LFOOT
 // ATTACH_RFOOT
 //as well as some others, that i don't have access to at the moment, but
 //you should be able to figure out their names given how these ones work
 
 integer placement = ATTACH_CHEST;
 key owner;
 
 default
 {
 on_rez(integer a)
 {
 owner = llGetOwner();
 llRequestPermissions(owner,PERMISSION_ATTACH);
 }
 
 run_time_permissions(integer perm)
 {
 if (perm & PERMISSION_ATTACH)
 {
 llAttachToAvatar(owner, placement);
 }
 }
 }
 
                            _____________________ i've got nothing.   | 
        
            
                | feniks Stone At the End of the World   Join date: 25 Nov 2002 Posts: 787 | 02-09-2003 15:14 Nada,
 Thanks - This is great!
 
 
 
 
 fen-
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                | Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | 02-10-2003 01:14 did it work?  i wasn't sure about the if statement in the permissions...heh if it didn't remove "& PEMISSION_ATTACH" from the if statement, and it will work just fine. and, glad to be of service  
                            _____________________ i've got nothing.   | 
        
            
                | Charlie Omega Registered User   Join date: 2 Dec 2002 Posts: 755 | 02-10-2003 10:11 in addition to Nada's idea you can have say a gun in the inventory of your eyepiece and a script in the eye piece that wiats for you to say something, like gimme gun or what not.Then you can apply Nada's idea. This way you dont have to mess with inventory .....you just speak it.
 
                            _____________________ From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world.Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ | 
        
            
                | Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | 02-10-2003 10:43 you could make a backpack, and fill it full of usefull attachments! 
                            _____________________ i've got nothing.   | 
        
            
                | feniks Stone At the End of the World   Join date: 25 Nov 2002 Posts: 787 | nada 02-11-2003 11:14 The script did not work --
 This line :
 
 llAttachToAvatar(owner, placement);
 
 gave an error of too many or mismatched parameters, er or something like that.
 
 If you need the precise error I will get it for you, sorry I did not write it down last night.
 
 and there is a tiny typo:
 
 if (perm & PEMISSION_ATTACH)
 
 needs a "r" in there... for script dummies like me who cut and paste.
 
 
 fen-
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                | Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | 02-11-2003 11:29 well i am stumped as to why it doesn't like it, i checked to see what it said int he new lsl manual, and it asks for a key, which we determined in the on_rez, and an integer, which was declared globally... omg i need to get IW so i can debug! 
                            _____________________ i've got nothing.   | 
        
            
                | Wednesday Grimm Ex Libris   Join date: 9 Jan 2003 Posts: 934 | 02-11-2003 11:39 From: someone Originally posted by Charlie Omega in addition to Nada's idea you can have say a gun in the inventory of your eyepiece and a script in the eye piece that wiats for you to say something, like gimme gun or what not.
 Then you can apply Nada's idea. This way you dont have to mess with inventory .....you just speak it.
Guess I know what I'm doing in world tonight | 
        
            
                | Wednesday Grimm Ex Libris   Join date: 9 Jan 2003 Posts: 934 | 02-13-2003 07:36 The scripting reference is incorrect on the subject of llAttachToAvatar, it does not need the owner key parameter (which makes sense).  Fortunately the tool tip in the script editor is correct. Here is the fixed script (note, being fixed from memory, so may not be actually fixed). // I made the default area to attach to the chest, however you can make it
 //whatever you wish by changing the value of placement to any one of these:
 // ATTACH_HEAD
 // ATTACH_LSHOULDER
 // ATTACH_RSHOULDER
 // ATTACH_LHAND
 // ATTACH_RHAND
 // ATTACH_LFOOT
 // ATTACH_RFOOT
 //as well as some others, that i don't have access to at the moment, but
 //you should be able to figure out their names given how these ones work
 integer placement = ATTACH_CHEST;
 key owner;
 default
 {
 on_rez(integer a)
 {
 owner = llGetOwner();
 llRequestPermissions(owner,PERMISSION_ATTACH);
 }
 run_time_permissions(integer perm)
 {
 if (perm & PERMISSION_ATTACH)
 {
 llAttachToAvatar(placement);  // <------- here
 }
 }
 }
 
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                | Wednesday Grimm Ex Libris   Join date: 9 Jan 2003 Posts: 934 | Also: 02-13-2003 07:42 | 
        
            
                | Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | 02-13-2003 08:02 whew, i thought i was going crazy....   .
                            _____________________ i've got nothing.   | 
        
            
                | Xavier VonLenard Registered User Join date: 21 Nov 2002 Posts: 273 | 02-13-2003 09:20 ATTACH_CHEST
 ATTACH_HEAD
 
 ATTACH_LSHOULDER
 
 ATTACH_RSHOULDER
 
 ATTACH_LHAND
 
 ATTACH_RHAND
 
 ATTACH_LFOOT
 
 ATTACH_RFOOT
 
 ATTACH_BACK
 
 ATTACH_PELVIS
 
 ATTACH_MOUTH
 
 ATTACH_CHIN
 
 ATTACH_LEAR
 
 ATTACH_REAR
 
 ATTACH_LEYE
 
 ATTACH_REYE
 
 ATTACH_NOSE
 
 ATTACH_RUARM
 
 ATTACH_RLARM
 
 ATTACH_LUARM
 
 ATTACH_LLARM
 
 ATTACH_RHIP
 
 ATTACH_RULEG
 
 ATTACH_RLLEG
 
 ATTACH_LHIP
 
 ATTACH_LULEG
 
 ATTACH_LLLEG
 
 ATTACH_BELLY
 
 ATTACH_RPEC
 
 ATTACH_LPEC
 
                            _____________________ llSqrt(69) = Eight Something | 
        
            
                | Philip Linden Founder, Linden Lab Join date: 18 Nov 2002 Posts: 428 | 02-15-2003 23:22 Ability to drag an object directly from inventory onto your AV is coming in next release.  
 Get ready gunslingers.
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                | Wednesday Grimm Ex Libris   Join date: 9 Jan 2003 Posts: 934 | 02-17-2003 06:34 From: someone Originally posted by Philip Linden Ability to drag an object directly from inventory onto your AV is coming in next release.
 
 Get ready gunslingers.
Does this mean that we will be able to include attachments in outfits?  Because that would be schweet. Also, does the attachment remember where it was last attached or something?  Or will we have to drag it to the attachment point we want? | 
        
            
                | Philip Linden Founder, Linden Lab Join date: 18 Nov 2002 Posts: 428 | 02-17-2003 21:30 Yes, attachments will be a part of outfits. 
 Last attachment points will be remembered by the object... dragging it onto yourself will be equivalent to attaching to the last point.
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                | Richard Linden Linden Lab Employee Join date: 2 Dec 2002 Posts: 17 | Rezzing into hand 02-20-2003 09:51 Just to give you guys a forewarning...that is indeed how attachments are implemented in the latest (forthcoming) version.  Once you attach an object from the world, it will automatically go into your inventory and, from that point on, you will detach and attach straight to and from your inventory (i.e. the object will never have to touch the ground again...)
 Hope you like it.
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                | feniks Stone At the End of the World   Join date: 25 Nov 2002 Posts: 787 | 02-20-2003 11:05 very nice.  fen- | 
        
            
                | Nada Epoch The Librarian   Join date: 4 Nov 2002 Posts: 1,423 | Re: Rezzing into hand 02-20-2003 15:48 From: someone Originally posted by Richard Linden Just to give you guys a forewarning...that is indeed how attachments are implemented in the latest (forthcoming) version.  Once you attach an object from the world, it will automatically go into your inventory and, from that point on, you will detach and attach straight to and from your inventory (i.e. the object will never have to touch the ground again...)
 
 Hope you like it.
hmm does this mean that any editing you do to the object has to be done by when it is attached, or do you mean that it doesn't touch the ground, as long as you drag it on to your av?
                            _____________________ i've got nothing.   |