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More control over hollow?

Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
02-09-2003 14:13
It'd be great if we could strech a hollow and or move it within a primitive.

I was attempting to make a rectangle door opening in a glass store front (essentially a U shaped panel) and found it was impossible. I ended up having to use 3 pieces to get the desired effect. Now a seam is visible :( .
Jaxiam Slate
Registered User
Join date: 22 Jan 2003
Posts: 141
02-09-2003 16:01
Amen amen amen amen!!!

If there was anything I would like to see more than adjustable hollows (offset from center, etc et all) it would be a better control over cuts. (ie setting distance from center for top of cut, depth in, etc..)

This would give so much more control over how primatives are manipulated. I dont know (and rather doubt) that it is possible. but *if* it is. By golly, please please please!!!
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Requiem Starseeker
Registered User
Join date: 31 Dec 1969
Posts: 2
02-11-2003 12:42
Here here! We really need to be able to make a 100% hollowed object, if only for the purpose of creating doorways. I LOATHE having to make a 3 piece wall just so I can have a doorway, when it would be so much easier to use two pieces (1 solid wall and 1 completely hollowed box for the door), not to mention it would look a lot better. I know it's possible (I've used the Thief engine before, and even that old school engine was capable of forming completely hollow primitives.
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
02-11-2003 12:46
What you are asking for Requiem is far more than you think.

Currently the world uses all solid geometry modeling. More specifically its all additive. When you join two primitives they add together. What you want to do is subtract one primitive from another. That is much much harder.
Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
Re: More control over hollow?
02-11-2003 13:00
From: someone
Originally posted by Misnomer Jones

I was attempting to make a rectangle door opening in a glass store front (essentially a U shaped panel) and found it was impossible. I ended up having to use 3 pieces to get the desired effect. Now a seam is visible :( .


If this is a first floor door, You could make the panel twice as long in the Z direction then bury half of it in the ground. Not ideal, but it would work.
Maxen Underthorn
Registered User
Join date: 16 Jan 2003
Posts: 193
02-11-2003 13:40
That's too bad. I'd love to be able to use one primitive as a cookie cutter on another. Think of the things you could make then.
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
05-01-2004 01:07
Going through an old Town Hall log I found a suggestion for this idea, and searched for it.

I think this is a good idea, would really help with building, kinda surprised it was never implemented, any idea as to why it wasn't?

I support more control over the hollow property.
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Cybin Monde
Resident Moderator (?)
Join date: 27 Jan 2004
Posts: 2,468
i'll have what they're having..
05-01-2004 09:45
i would love to see this implemented!

my best suggestion for a 1 prim door is:

create a (512px x 512px for a 10w x 10h prim) graphic with an alpha channel where the door is.. if you want a 'walk-through' door.. i.e., one that doesn't swing open.

upload the texture and apply to a prim, make the prim 'phantom'.. voila! 'dirty' door that's only 1 prim.

but yeah, i would love more flexibility when it comes to the 'hollow' properties. moveable(sp?) holes would be a HUGE improvement!!!
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
05-01-2004 11:39
wow thats, um.. over a year old. :D
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Milo Livingston
Junior Member
Join date: 21 Apr 2004
Posts: 2
05-03-2004 06:40
Was gonna post a suggestion around using a prim as peice to be subtracted from another vs. only being able to add prims together...

but then I saw this thread. Still wanted to voice my opinion, so... BUMP (in case anyones counting endorsements of ideas).
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
05-03-2004 16:27
From: someone
Originally posted by Misnomer Jones
wow thats, um.. over a year old. :D


So? Its still perfectly relevent :p
Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
05-05-2004 08:41
More building tools and so on, always good. (If they're doable) :cool:
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BTW

WTF is C3PO supposed to be USEFUL for anyway, besides whining? Stupid piece of scrap metal would be more useful recycled as a toaster. But even that would suck, because who would want to listen to a whining wussy toaster? Is he gold plated? If that's the case he should just be melted down into gold ingots. Help the economy some, and stop being so damn useless you stupid bucket of bolts! R2 is 1,000 times more useful than your tin man ass, and he's shaped like a salt and pepper shaker FFS!
Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
05-05-2004 10:18
My favorite problem with hollows is:

make a cylinder or a cone then hollow it to the max - change the inside texture (to show this effect better) - and then change the hollow shape triangle or square. The hollow will be bigger than the object and you can stand on the 'hollow' part. It becomes a solid object again.

:) makes for some interesting shapes.
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
05-06-2004 12:23
I'd like the hollow to be aspect-ratio unlockable, so that the hole doesn't have to have the same proportions as the object, and instead is wall-thickness locked.

This would only take a bit to describe (a checkbox) and would work like this... (top-down view)
CODE
   ________________           ________________
| ________ | | ____________ |
| |________| | | |____________| |
A |________________| B |________________|
If you have a retangular cube like (A) that's hollow with the current system, the walls at the ends are thicker than the walls in the side. If you turn on the proposed flag, then all the walls are the same thicknes, as in (B).

Simple to use, easy to implement, and doesn't add a lot of data to the stream. (Just one bit.)

Until we can get CSG, this would be a nice, small step. We can't get CSG until we have nested links. We can't have nested links until Havok 2 is in. I'm going to have to see if I can jimmy the Timeplunge to go into the future. I want a copy of SL v6.2.
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