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Phantom Alpha

Diego Pannotia
Laronzo Fitzgerald
Join date: 14 Nov 2006
Posts: 37
03-18-2007 04:16
I think it would be really useful if SL created a MakeAlphaAreasPhantom() function whereby any 100% Alpha areas of a texture make that part of an object phantom but not the rest, this way for plants for example, one could walk under a tree's canopy or around the trunk instead of bumping into the rest of an invisible prim.

Equally, it might be a thought to make prims multi state in certain instances, for example a 100% Alpha texture on side would mean one could walk through the object, but on the other side is a brick wall texture - which obviously would mean one couldn't get back out =D

etc.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-18-2007 11:57
This would be hard to implement, because it woudl require the sim to know about textures. Which right now it doesn't...

Why not just make the whole tree phantom?