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Land Auto return available in seconds !!!! A must have for combat sims

Miss Wright
Registered User
Join date: 10 Sep 2006
Posts: 18
09-02-2009 21:59
Since its extremely hard to comb through every single gun in SL, make rules, govern those rules, and constantly have to correct situations it would be much easier having a faster autoreturn.

Here is the issue, the gun makers are trying to do the most damage as fast as possible, some dual guns shooting out 5 and 6 bullets per click. If you are fast enough you can click 5 times in a second, thats 25 bullets a second, 1500 bullets a minute. Thats just one person!! Get 2, 3 or even 4, or how about a full sim -.-

If a bullet doesn't hit its target in 3 to 5 seconds, its not going to. To reduce lag we should be able to turn autoreturn on in seconds.

Sls largest communities are roleplay and combat sims, and almost all allow guns. These players spend a lot of money on their weapons, and the sim owners put a lot into their sims.

The combat sims go through hell everyday with this lag, wanting to provide a great place to play but constantly battling the lag. I know there are a lot of things that cant be fixed. BUT this can be considerably helped with a faster autoreturn. I am sure its a very minimal amount of code for something that would do so much all over SL.

Please seriously consider this.

Miss Wright
Owner Builder of Toxian City
DCS2 Support

Vote on the Jira for this!!!! https://jira.secondlife.com/browse/VWR-15374
Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
09-02-2009 22:07
/sign

https://jira.secondlife.com/browse/VWR-15374

This is definitely needed.
_____________________
LSL Scripting Database - http://lsl.dimentox.com
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
09-02-2009 23:38
At one point in the past when massively rezzed objects were a bigger problem, LL temporarily made the minimum autoreturn time longer, because letting the parcels fill up prevented more rezzing and reduced the lag that rezzing itself creates (rezzing is one of the more expensive sim operations). Since then, lots of throttles were added to prevent most runaway rezzing.

Temporary objects like bullets already have a feature built in that reduces their lifetime when too many are rezzed.
Miss Wright
Registered User
Join date: 10 Sep 2006
Posts: 18
09-03-2009 05:52
From: Viktoria Dovgal

Temporary objects like bullets already have a feature built in that reduces their lifetime when too many are rezzed.


yes but this takes too long