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REALLLY Easy Bug fix for auto-fly.

Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
04-10-2003 16:39
Dear Lindin Ppl,
Hello! I want to share a little nuisance that I found in Second life. When selecting a land mark and using the auto-fly button in going to that landmark, the avitar sinks lower and lower to the ground, as determined by the proprty's beacon. This is a problem, because obviously people build their houses...near the ground, and auto-fly, while sitting back and relaxing, is not possible. I would always have to fly around or above the obsticle. This is very time consuming, and definately needs reworking.

I propose an easy-to-impliment solution!!

When a user clicks the fly button, their avitar automatically flys to a decently high altitud, like 600 feet or so. Then the avitar uses the auto-fly to fly normally to the destnation. This would allow the avitars to fly over obsticles and have an eiasier time going to their destanations.
:D
Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-10-2003 23:21
not a bad idea.... i run into this frequently too...

just have the av level off at 200m or so, fly a beeline to the landmark, and then if the landmark was set on the ground or on a primitive or whatever, the avatar just lowers to where the landmark was set, once it's reached the X,Y coords of the landmark.
Bob Brightwillow
Technologist
Join date: 7 Feb 2003
Posts: 110
Re: REALLLY Easy Bug fix for auto-fly.
04-12-2003 12:22
From: someone
Originally posted by Christopher Omega
When a user clicks the fly button, their avitar automatically flys to a decently high altitud, like 600 feet or so. Then the avitar uses the auto-fly to fly normally to the destnation. This would allow the avitars to fly over obsticles and have an eiasier time going to their destanations.
I usually work around this problem by going into fly mode and elevating myself before starting to auto-fly. It seems to work well enough, except for those times I don't elevate myself high enough to clear every one of those massive towers in the way.
Zanlew Wu
Registered User
Join date: 5 Feb 2003
Posts: 112
04-14-2003 08:28
Ok, so the pattern is clear...you can fly as high as you want initially when you start out. The moment you cross a Sim border, your AV starts descending to a low flight path. Period. So you are either constantly re-elevating your av (taking him in and out of auto-flight mode) or constantly ramming into things like a bird on those red berries...sad. You'd think your Av could see the buildings coming at him. If I bump into that death tower spinner thingy outside of Hawthorne again, I'm gonna be really unhappy.

I think that if LL just turned off the "cross-sim-border-drop-flight-path" thingy, that would be a heck of a start. Even if the auto-flight doesn't raise or lower you automatically (semi-automatic flight?), the prevention of dropping could reduce stress on the flyer a lot. Additionally, if you are up high enough, you also gain the benefit of not having to rez everything in your flight path, which means people with minimal graphics cards get to keep a decent clip going while up there.

From: someone
Up in the atmosphere,
up where the air is clear,
oh let's go...fly a kite
_____________________
In theory, practice and theory are the same thing. In practice, they're not.
Deeblue Zeeman
T-800
Join date: 12 Mar 2003
Posts: 186
04-14-2003 08:41
From: someone
Originally posted by Zanlew Wu
If I bump into that death tower spinner thingy outside of Hawthorne again, I'm gonna be really unhappy.


The big, ugly, series of semi-transparent, twisted cubes and other shapes, spinning incredibly fast, shooting out flames all over the place?

Yeah I'd love to see that stuff disappear somehow too.
_____________________
Come visit me sometime:

Deeblue's Place
Hawthorne 50,70 in the Outlands.
Zanlew Wu
Registered User
Join date: 5 Feb 2003
Posts: 112
04-14-2003 09:23
That's the one! I spend all my time (in that area) just avoiding that thing that I never even bothered to see who owns it. Doesn't matter though. It's Outlands, and we all know, in Outlands, anything goes--annoying and dangerous or not.
_____________________
In theory, practice and theory are the same thing. In practice, they're not.
Wednesday Grimm
Ex Libris
Join date: 9 Jan 2003
Posts: 934
04-14-2003 09:52
Just as a tangential note. As a developer, I just love when testers tell me that they have a bug that should be easy to fix. It means that I will be busy for at least a week.
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
04-14-2003 16:21
It's already known that the autopilot needs work, but there might be some easy tweaks that will make it work noticably better. So I filed a new bug and will look into it.