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A perhaps fresh new idea on teleportation...

Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
08-28-2005 09:01
Okay, after plowing through the current debates on teleportation and transportation in general in SL, I think I may have hit upon a possible solution. It's multi-level, so bear with me here.

Dont' comment until you read the entire message. :)

1) Turn the "picks" tab into free personal teleportation for you. So you could set your homes, your businesses, your favorite clubs, whatever, into this tab and get free DIRECT teleportation to those destinations.

2) Remove all Linden-owned telehubs. Instead, collect them all into a "pool" of limited telehub points that people can bid on for a several month lease (4 months maybe?). Linden dollars preferrably, but I would understand if LLab succumbed to the vision of more revenue.

Upon bidding success, the person can then place the telehub entry point anywhere on their property. They can also design the entry point for all incoming people. This is what private island owners already have; the Telehub is essentially a super-powerful script/entity that only lindens can set up. The visual bits of it are superficial.

Okay, now before you all slaughter my idea into so many pieces, let me explain my reasoning and hypothesise the potential effects.

First off, my main beef with the telehub system isn't the fact that it makes transportation annoying (it does, but I'm never in a rush to get anywhere... besides, fast flight scripts are free). No, instead I'm annoyed at the equal distribution of the telehubs along the world.

Consider this: Think of your local town in real life. Think of where you shop. Are there clusters of commercial activity along fairly predictable areas? If I had to guess, most of your storefronts (Walmarts, JC Penney, malls, etc.) are going to be along major transportation junctions. So that means highways, major roadways, perhaps even train stations.

Why is this?

Well, the prevailing commercial mindset is "more cars == more people == more customers". And that's probably true. As a result, cities tend to zone and plan around these major thoroughfares as commercial destinations. The rest of the city is then devoted to mostly residential pursuits, away from the loud and hustling "commercial zones". These residential zones are usually in quieter areas, with more landscaping and smaller roads.

Sorry, I'm going into urban planning mode :)

Anyways, think about this scenario. What if, instead of putting all commercial activity along a certain area/corridor, the city decreed that we must, MUST, put commercial areas in equal distances from one another all around the city, with disregard for topography or current residency.

So, a Walmart will be on 1st street, a JC Penny will be on 4th street, a mall will be on main street, and so on, instead of the current way of "everything is on main street".

What do you think would happen to the city?

If I had to guess, it would turn into a war zone. Traffic would be everywhere, homes would collapse in value (due to the loudness of commercial traffic EVERYWHERE), the infrastructure would buckle, and everyone would be annoyed at the prospect of having to drive everywhere to get 4 things.

Sound familiar?

Obviously no proper city planner would propose such an idea. And yet, in SL, that's exactly what has happened. Every 3-4 sims (which is a rather small geographic area), you have a telehub, which has become commercially desirable, precisely because that's where all people are going to end up, at least initially.

So what usually happens in telehub areas, without massive local interference, is 2-3 sims worth of commercial sprawl clustered around a pedestrian entry point (telehub). The remaining sim and a half is devoted to more quiet pursuits (scripting workshops, homes).

I want to expand the quiet pursuits.

With my idea, you're going to have the commercial bigwigs (Anshe, SecondServer, any mall owner, etc) bidding on these telehub points. Upon getting them, they'll plop them where they feel like it (usually where their mall is). Suddenly you're going to have a lot of telehubs in one very small area, as commercial owners tend to clump together anyway.

So let's assume that there are 30 telehub points. And let's assume that, due to random distribution methods, 3/4 of them are then moved to the northern continent, and another 1/4 on the southeastern side of the grid.

In the middle is suddenly a vast "wasteland" of non-telehub sims. Woah, say the casinos. Woah, say the clubs; suddenly they're 50 sims away from their customers! Evasive action.

So they pick up and move towards the new telehub spots, probably offering the local residential people a sizable sum to buy their land (as happens in real life)

The result is that all commercial activity (all malls, clubs, casinos, etc.) will flock to these new centralized areas of commerce, leaving the rest of the grid "empty". This would be great for houses, quiet places of contemplation, parks, whatever folks want to employ as usual. But without the real chance of an annoying club being opened up 20 sims away from the nearest telehub point.

And if you wanted to shop? Great news, all of your favorite stores are now within 10 sims of one another. Double click on "the city", and you're there.

And if you want to go home? No problem; open up your picks folder and teleport to one of your many homes out in "the country".

Okay, so here's what you're going to get with my proposal, after the winding diatribe above:

1) Telehubs are bid on, placed, and entirely designed by residents (Your World, Your Imagination), giving us more control over the world without Linden oversight.

2) Simple traffic patterns will show that people will go towards the new telehub areas for their shopping needs.

3) Land value around non-telehub areas will plummet, perfect for residential homes (allowing for many people to afford land for the first time without much worry of lag)

4) Land value around telehubs will remain high, perhaps more so than now (special areas designed for commercial use as telehub "owners" design their site with incoming people in mind).

5) Folks get instant teleport to their favorite destinations (with the Picks folder), removing the need for flight for 80% of transportation to their home or business.

6) Folks wanting to shop til they drop get a central business "core" area where all the commercial activities are; you'll eventually see specialized areas develop: Club Alley, Mall Road, Casino Row, etc.

This is probably the best compromise I can think of right now; telehub owners get their high land values, more customers, and great places to plop down a store (leasing storefronts will become a popular and profitable option again). Home owners get Sims that are finally lag-free, devoid of annoying commercial storefronts and blaring activity; finally, a remote area! But not truly remote; you would get instant p2p teleportation to your home(s) free of charge (remember the picks area).

Thoughts?
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
08-28-2005 10:32
Obviously you thought this out very carefully, LF. Your practical experiences are showing! :)

It sounds like a distribution method... well, you know what I wish could be done? More scalable experiments to see how things would work in practice, and then transitioned to (expanded on) if they prove successful for LL and Residents.

From: Lordfly Digeridoo

1) Turn the "picks" tab into free personal teleportation for you. So you could set your homes, your businesses, your favorite clubs, whatever, into this tab and get free DIRECT teleportation to those destinations.


This is a simple idea I like, in part because I'm wondering why Residents can't even look up all their joints in My Land and then TP there directly. That's kinda odd! Given that Picks spots are limited (10? Although like groups maybe stretching 15 is more practical in the longterm) I can't see this turning into a wasteland unto itself.

Also, one thing I'd like to take into consideration are more neighborhoods that really aren't that at all. Burning Life has got me thinking, of how many build "unsightly" homes (I use that def. liberally) that are out of place in a "residential neighborhood" but really need a place for themselves. Art like that all year 'round has a place in SL and currently, it doesn't really have a place... or places, unless you're purchasing an island. Which is prohibitive for a number of reasons.

From: someone
2) Simple traffic patterns will show that people will go towards the new telehub areas for their shopping needs.


Very much watching things like this adapt after changes are made.

In a tangential way, this reminds me of some RPG games where your character has a limited inventory and you have to drop items and arrange them sorta like Tetris to fit the most possible stuff (Dungeon Master would be a good example). There's only so much you can pick and choose but one key point I'm thinking about is advertising. At current Linden THs, there's some "services" but:
  1. The system is local, not gridwide
  2. I've had a bunch of them break on me before :(
  3. Most THs look the same, with the exception of some very lush woody ones in Hidden Lakes and minor variants
  4. Linden Content really needs an update :)


So with that in mind, and keeping Resident-run solutions in SL in mind, I'm definitely for greater diversity. I figure that somewhere in this, some bright Resident minds will take what was established in like '03 about THs and turboboost that, because there's a HUGE gaping maw in terms of obvious things to exploit. Maybe there'll be generosity along the way and someone setting up a supermall will also come up with a great enterprising FREE section for new Residents (a convincing replacement for Linden Content). And we've got several ad networks on the rise, which is exciting, and they're better networked so you don't have to go to each place to show off.

Some of this is very tangential but it's like the many arms of an octopus. Great post, LF!

The rest follows from here. :)
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
08-28-2005 10:58
1) You have too much time on your hands
2) I only read about half of it
3) I like the telehub pool idea.
Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
08-28-2005 12:13
I like the effects of your proposal, but I'm not quite sold on the idea that the hubs should be auctioned off to big biz. Why wouldn't LL just re-distribute them to get the same effect?

I'm totally on board with the picks being free P2P teleports though.
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
08-28-2005 17:23
Picks being free teleport would be nice... My questions/suggestions...

First, make a simple outline of your proposal, honestly, it's too long, I didn't read all of it.

ALSO allow you to directly teleport to "My Land" you know, the window that lists all your land and has a teleport button that when you tooltip over says "Teleport to the center of this property"? Yeah... lets have it ACTUALY do that directly.

Why not let you teleport to Landmarks?

I like the idea of User created telehubs, but I'd like them to be like the past proposals LL has done, with them accepting nice looking builds that fit a theme with the surrounding builds, or have a nice theme to begin with.

What about scripts? What would your system do for that? I also really want a llTeleport function.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
08-28-2005 19:55
From: Lora Morgan
I like the effects of your proposal, but I'm not quite sold on the idea that the hubs should be auctioned off to big biz. Why wouldn't LL just re-distribute them to get the same effect?


Because LLab moves slower than the community does. If Super Pants SHopping Center becomes the next Big Place to be, then the community will immediately reflect that.

In LLabs hands, however, it would takes months to move the telehubs, and then the inevitable cries of favoritism would come out.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
08-28-2005 20:00
From: Oz Spade
Picks being free teleport would be nice... My questions/suggestions...

First, make a simple outline of your proposal, honestly, it's too long, I didn't read all of it.


Fine.

1) Let users bid on telehubs and move them wherever they please.
2) Make your picks folder free p2p instant teleport for you.

Why? Read the rest of the post.


From: someone

I like the idea of User created telehubs, but I'd like them to be like the past proposals LL has done, with them accepting nice looking builds that fit a theme with the surrounding builds, or have a nice theme to begin with.


If you had read the rest of my post... :P

If this were a LLab-done system, then sure. But this would be users bidding on the telehub slots, and then building their areas around them however they see fit. LLabs only hand in this would be to setup the telehubs and to sort them through the auctioning system.

From: someone

What about scripts? What would your system do for that? I also really want a llTeleport function.


Nothing, I'd suspect; this has nothing to do with scripts. This is about guided development.

LF
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
08-28-2005 22:44
I like the idea but i don't think all the telehubs should be auctioned off. Only because it would be inconveinant to get anywhere you didn't have a pick for.

By auctioning off half the telehubs you would still get mega areas but you you would also get smaller commercial areas around the static telehubs. The smaller commercial areas would cost less for new buissness and they could always be reinforced by bringing a non-static hub into a neighboring sim. This would allow for growth of new mega areas and LL to do some indirect zoning.

All this without making it impossible to explore the outer edges of map.

And if 50% of the hubs aren't enough then they can always auction off more.
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