Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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02-12-2004 12:40
Could SL consider moving to a differential based patching system used by most other vendors of products? (whereby only the differences between the files in the directories are stored & and moved in by the patch), currently I'm sure that the entire executable plus a few other files are being updated en-mass - ie the whole file at once, and since SL patches at least once a week - I'm certain this will save a ton of bandwidth on both ends (especially for us few Australian users who pay per MB for broadband) and will make the patching process just that bit less inconvenient  -Adam
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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02-12-2004 15:12
....
BWAHAHAHAHAHAHAHA! *snort*
Ok, nice concept, in theory, if the client were a GB in size or something, but...
The client is something like 10 or 20 MB. You download more than that in 15 minutes (maybe even 10) of playing SL, as long as you actually move around 'n stuff. Probably download more than that just by crossing two sims.
Implimenting something like this could concievably create more problems than it solves. Or then again, what would the point be of moving to RTF style patches, when all that work could be put into... say... making custom animations?
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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02-12-2004 15:19
Well - yes that's not very long of actual gametime, but the patching servers tend to be very slow from this part of the world, and it does take a good ~10-20 mins to update, which would be very easy to implement (there are tons of free patching programs that you can use - no point reinventing the wheel and building your own version)
-Adam
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Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
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02-12-2004 15:24
Wow. Sounds like the patch servers need a quick sharp tweak with a hammer.
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