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EAST COAST SERVER FARM TO reduce LAG

Balsac Pasternak
noobtastic
Join date: 15 Nov 2005
Posts: 9
07-22-2007 18:07
And for that matter, there really should be server farms outside of all major metropolitan areas to further reduce the lag experienced by residents.

As an example of the importance of this concept: when running bandwidth speed tests at say http://www.speedtest.net, I consistently get 10+ megaabits/sec on east coast servers - but only 1.5-2 megabits for west coast servers.

With lag being such a major drawback for sl, having metropolitan specific server farms would likely increase resident retention, participation, and overall investment in sl - further leading to commercial investment and the overall growth and improved resident experience for all.

Naturally this brings up the question of how to tie each metropolitan area's server farm into the larger grid.
Solutions:
1. sims could have a public designation of their physical location so that any given resident could choose one near their physical location
2. sims could be clustered on the grid by metropolitan area so that residents near that cluster's physical location could have a smoother, less-lag prone experience

In either solution above, the resident could venture off into other metropolitan servers at any time, but could expect higher lag.

Naysaysers may claim this would segment and limit SecondLife, but I'd argue quite the opposite. At the moment I rarely particpate in sl because of the lag. It just takes too damn long to have any fun - not worth it. If you get rid of the lag, not only will I participate - but so will countless other residents - adding dramatically to the SL experience.

If you like this suggestion, please do what you can to promote it to Linden attention - I'm not sure how to do so...
Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
07-23-2007 06:43
I'm curious:

What gets localized?

Sims?

So that if I log into a sim that's not near me it's laggy anyway.

Asset server? Duplicate or split?

Presence server?
leliel Mirihi
thread killer
Join date: 24 Oct 2006
Posts: 129
07-23-2007 17:02
once the grid switches over to http they could set up caching proxies for the asset servers, but then so could you, or your isp
Beathan Vale
Registered User
Join date: 16 Oct 2006
Posts: 19
07-23-2007 23:04
With the SL Code now being open source, can't this project be carried out by private initiative? If so, why should this be a Linden project? If there is sufficient local interest to support a local server farm -- there should be sufficient local capital to make it happen using the open source code.

Beathan Vale
ed44 Gupte
Explorer (Retired)
Join date: 7 Oct 2005
Posts: 638
07-24-2007 05:54
From: Beathan Vale
With the SL Code now being open source, can't this project be carried out by private initiative? If so, why should this be a Linden project? If there is sufficient local interest to support a local server farm -- there should be sufficient local capital to make it happen using the open source code.

Beathan Vale

Only the client is open source, not the sim.