Undo Button!!!!!
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Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
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07-21-2003 12:29
Well, this is comeing 2 days late but i dont care, i know everyone has had this experiance atleast once
I spent an entire day building a usp match for my personal use, it was lookign amazing and i was very proud to show it off, i showed it to my friend and noticed a small error in it, so i unlinked it to fix the error, lo and behold i got a very weird error and the entire gun was in pieces, i didnt save a copy so i was screwed, i was pissed for the rest of the day, i rebuilt the gun the next day and it took me 2 hours.
This could of been avoided if we had an undo button somewhere in the edit menu, my idea is, select the peices you want to undo, and click the button to bring them to their last saved place, so if you accidently disalign a house of something, select the disaligned peices or the entire house, click the undo button, and they move back into place.
who else wants this?
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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07-21-2003 17:18
hmm ctrl z doesn;t work on link/unlink, but it does work on most other commands.
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Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
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07-21-2003 17:45
From: someone Originally posted by Nada Epoch hmm ctrl z doesn;t work on link/unlink, but it does work on most other commands. Ack!!! I never knew this!! Nobody told me this in building class!! I didn't read it in a doc anywhere, either!! Gah! I wish I had known this a week or so ago.
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Grim
"God only made a few perfect heads, the rest of them he put hair on." -- Unknown
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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07-22-2003 01:25
yeah, each object has its own long list of commands that were enacted on it. so if you highlight an object, and start ctrl-z'ing it, it will step backwards through that list(it un-does movements,rotations,scale). if i remember correctly i have had some problems undoing things that i typed into the panel... i will have to check into that today.
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Matina Appleby
Snow Princess
Join date: 24 Mar 2003
Posts: 281
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07-22-2003 15:32
From: someone Originally posted by Nada Epoch hmm ctrl z doesn;t work on link/unlink, but it does work on most other commands. WHAT????!!!! ROFLMBO.... Not sure I wanted to know now though 
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Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
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07-23-2003 10:36
ARRRRRGGGGG!
someone sticky this thread so people know about this command!
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Matina Appleby
Snow Princess
Join date: 24 Mar 2003
Posts: 281
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A new world!
07-25-2003 09:28
Last nite I was making new furniture and boom yes! I did it again floor slipped away and moved far off its position, I smiled, pressed Ctrl Z, smiled even wider and continued on my dining chair. 
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
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07-25-2003 12:47
CTL Z actually doesn't work for most commands...really just moving things. However, undo does work on moving linked sets...I often will select a large object (like a house), move it, see I missed a piece, hit CTL z, which will put it all back, then shift select the missed object and try again. It doesn't undo anything having to do with textures, almost everything having to do with sizing and scaling (possibly everything), and so on.
Here's how it does work though...
Each object appears to have it's own undo list regarding moving it around. Say you have object 1 and 2. If you move object 1, then move object 2, then focus on object 1 and hit CTL z, object 1 will move back to its original location in spite of the fact that the last command you issued was on object 2. Focus on object 2, and you will undo the last command on that object.
Keep in mind that many Windows conventions seem to work; shift-select, for example.
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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07-25-2003 17:06
it seems to only work on changes you make via the mouse short cuts(like ctrl to rotate, or ctrl-shift to scale), but not stuff you hard code into the panel. undoing rotations often times does funny stuff, so just be prepared. other wise it works just fine.
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Zypher Crash
Charter Member
Join date: 17 May 2003
Posts: 55
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07-26-2003 10:40
Ryen Jade,
A method of avoiding that with linked objects is quite simple but alas I do not think many know this.
Go into edit, edit the object, and click select idavidual, Select the piece you want to break off from the rest and click unlink.
This will leave the entire object intact WILE breaking that one piece you want to modify off from the rest, After getting it how you want, Select that object you broke off, hold ctrl and click the main body, tada back to how it was.
I hope you find that usefull in the future.
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Anything I'v posted was not posted to soley point someone out nore discredit any persons mentioned. The Above is soley my own oppinion that witch I am entitled to. Any flame or comments welcome But will be ignored. Unless specified other.
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