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llStartAnimation should let me specify the user!

Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-22-2004 17:55
I was trying to make a multi-user animation script, but ran into the shortcoming of llStartAnimation magically assuming the person I want to animate, instead of letting me animate whoever I want. This sucks. Please add a function that lets us specify a persons key as well as the animation to start or stop.
llStartAnimationKey(key avatar, string animation);
llStopAnimationKey(key avatar, string animation);
While you're at it, a function to stop all animations currently running on the avatar would be dandy :(
Rysidian Rubio
Ruby Red Head
Join date: 14 Jan 2004
Posts: 263
06-22-2004 19:44
It makes sense (wait i'll explain) that you can't specify the avatar to animate in llStartAnimation() because the script needs permission to animate an avatar, and can only have permission of 1 avatar at a time.

If LL were to add (key avatar) to it then the script would also need to be able to store permissions for more than one avatar at a time, hence the need for llGetPermissions to be totally changed, aswell as alot of the other permission based functions.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-23-2004 04:03
I dont think animations should even require permissions. I dont need your permission to send you flying across the world with llPushObject, whats so bad about a friggin animation? I dont need your permission to pop up a picture of goatse.cx on your screen either.
Just add a button to stop/ignore all outside anims. Animations are perfectly harmless for crying out loud, and since they are now a fundamental part of SL, this should be revised.