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Non-physical movement rate.

Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
12-27-2003 12:36
To my knowledge there is no way to control the rate of motion of a non-physical object between two positions. It would be nice to be able to set this in llSetPos(vector v, float t), where t is the amount of time it would take to get to the target.

I simulate this with pushes along the forward axis and / or computed intermittent targets, but for the sake of developing "bots" with patrolling logic this isn't proving to be optimal.

I got it working with physics, but that seriously limits the number of bots you can run, not to mention things that happen when multiple collisions start.
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** ...you want to do WHAT with that cube? **
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
12-27-2003 12:47
/13/4a/8052/1.html ??

Similar ideas I think?

I support either or both.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
12-27-2003 13:01
See this thread