MOD/S3M/XM/IT/ULT/etc etc etc support
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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09-20-2003 05:15
From the Gamasutra article : From: someone For progressive compression of texture data using the JPEG2000 standard, we chose Kakadu for to its speed and stability. Second Life's audio format is Ogg Vorbis and, to support cross-platform development, a conversion was recently made to the FMOD audio library. Nagios is used to monitor our back server grid. FMOD supports tracked music formats (mod/s3m/xm/it/ult and so on and so forth). I'd like to be able to upload files of this kind for use at my builds.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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09-20-2003 05:57
Seconded, or firsted if you consider that I had suggested it in another thread 
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Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
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09-20-2003 07:25
Eh, can't hurt
_____________________
Touche.
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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09-20-2003 07:56
anything if it will mean hearing a full song without gaps 
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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09-20-2003 08:54
Yes!! n'th'ed!
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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09-21-2003 16:18
bumpity bump. Lindens, pretty please? If your engine already has this capability it would probably be trivial for you to add it, and exponentially easier for me to get some cool legal music uploaded, which would also take up 10 times less space than a batch of wavs converted from mp3.
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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09-21-2003 17:27
Cmon eggy, it was posted on a Saturday, no need to bump til they actually get into the office on monday.  At least give them a chance to read it first.
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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11-08-2003 01:21
bumperoony
More efficient than mp3, usually better sounding than MIDI, huge potential...big w00t?
Not only this...but I believe tons of that stuff is "free" from a legal standpoint, as opposed to mp3...
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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12-17-2003 09:36
Bump! Again...
Umm...in case some people don't know what this is, it's basically a format/technique that can be used in place (+in addition to) of the current music format we have. You can't turn an mp3 into this format of sound file, but there's tons of stuff available to be uploaded (with MUCH less, if any, copyright strings attached. Down with the RIAA...)
It's also possible (relatively easy, in fact, if you have musical talent) to CREATE YOUR OWN music using only computer software. Any musicians out there?
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Bit Phaeton
Senior Member
Join date: 14 Nov 2003
Posts: 82
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12-18-2003 12:51
bumpety-bump  mods are cool, they are for real geeks bump-ump-bumbump
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
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12-18-2003 13:04
Mods would be great.
Heck I'd even settle for the ability to script sounds with variable pitch and/or accurate timing =)
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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12-18-2003 14:30
Heh, yeah--if we had REALLY accurate timing and a few more sound functions, we could write a script that simulates what this format does. But I don't see that happening... better to just ask for xm/mod whatever support.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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12-18-2003 20:43
I thought about it, and writing a .mod player in LSL would be a real bastard. You need timing accurate to 1/60th of a second or better or it'll sound all drunk. You'd also need the ability to fire multilple sound simultaneously.
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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12-18-2003 20:57
I thought about it too, but that was way before I discovered how crappy the timing functions were. Need mod support in SL!
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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12-18-2003 21:01
From: someone Originally posted by Huns Valen I thought about it, and writing a .mod player in LSL would be a real bastard. You need timing accurate to 1/60th of a second or better or it'll sound all drunk. You'd also need the ability to fire multilple sound simultaneously. You can! (Fire multiple sounds simultaniously) llTriggerSound() 
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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12-18-2003 21:12
Yeah but timing suxxxxxxxxxxxxxxxxxxxxxxxxxxx
I don't think it'd be possible to get a constant timing of "notes".
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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12-18-2003 21:54
From: someone Originally posted by Garoad Kuroda Yeah but timing suxxxxxxxxxxxxxxxxxxxxxxxxxxx
I don't think it'd be possible to get a constant timing of "notes". I scripted a fully-fledged piano for Same Song, we were able to get a midi-like interface implimented, and the songs seemed to play relatively reliably. (Of course, if you had everything preloaded, which now, is virturally impossible due to the preloading bugs introduced in v1.1).
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Kex Godel
Master Slacker
Join date: 14 Nov 2003
Posts: 869
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12-19-2003 07:46
Chris, I'd be excited to see this in action. Where/when can we see it?
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
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12-19-2003 16:36
From: someone Originally posted by Christopher Omega You can! (Fire multiple sounds simultaniously)
llTriggerSound() They aren't guaranteed to start at the same time and you can't stop them.
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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12-19-2003 22:24
I have an simple midi device that can play, well, I tested it up to 12 voices at once. The main deal is currently it has a note latency of about .2 seconds. It does stay in synch rather well through and the tempo consistency is decent.
I currently have only two sample sets uploaded though... If any instrument makers, etc.. who have individual note samples wishes to license or donate their samples, let me know.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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12-20-2003 08:08
From: someone Originally posted by Kex Godel Chris, I'd be excited to see this in action. Where/when can we see it? Same has a store in Aqua (205,61) that has a fully-functional demo version. You can either play by clicking the keys, or sitting on the bench and playing using your chat. Contact me IW and Ill show you the experimental psuedo-midi on it.
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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12-20-2003 09:42
It would be interesting to see our different methodologies work out.. I'll give you a ring.
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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12-21-2003 01:09
Apparently I jumped to a conclusion too soon here. (But timing still sux.)
I actually have a few instruments/samples I'd love to have in SL *if* it would enable me to emulate a MOD file I have using a method like this...
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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12-26-2003 17:27
Hey thread...where do you think you're going??? GET BACK UP THERE!!!!
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