Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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12-04-2002 18:15
Could we get a llSetStatus constants that lets us lock the position of the object along the axis, like we can lock the rotation?
llSetStatus(STATUS_MOTION_X, FALSE);
The reason I ask this llMoveToTarget() isn't exact. It adds an error of only like .001m which is nothing... and I cannot think of something that requires that sort of precision yet, but it could happen in the near future.
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Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
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you mean I could take that (ever so slight) wobble out of some of my objects
12-06-2002 06:21
That'd be a really handy feature, elevators that really can only go up and down. Sometimes I still accidentally bump my elevator and knock it out of alignment.
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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12-06-2002 08:10
just out of curiousity which function are you using? llSetHoverHeight, or llMoveToTarget()?
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Celerity Epoch
Genius in absentia
Join date: 13 Nov 2002
Posts: 179
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movetotarget
12-06-2002 09:45
at the moment because I specify x & y to account for variation on invalid axes
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Pat Murphy
The Wandering Wizard
Join date: 2 Dec 2002
Posts: 142
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02-08-2003 16:35
I just wanted to bounce this thread up to the top. I would really like to see the feature Nada mentions (STATUS_MOTION_X flag). I can see a lot of uses for being able to restrict the motion of a phsical object to a certain plane. I don't know how easy it would be to implement this, I guess it depends on how the physics engine works, but if it was added within a few releases I would give my *soul* to linden lab, not to mention my first born son.
-Pat Murphy
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That's how they showed their respect for Paddy Murphy That's how they showed their honour and their pride; They said it was a sin and shame and they winked at one another And every drink in the place was full the night Pat Murphy died. -Great Big Sea
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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02-09-2003 03:47
omg, i think the first born child might be a little drastic, don't you?
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