Scott Tureaud
market base?
Join date: 7 Jun 2007
Posts: 224
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08-14-2008 20:00
flexies are nice but there's one thing that could really improve them. The ability to add infinite tension to them.
Basically this would allow you to have builds that are solid where you want them but that have phantom parts that don't wiggle and move apart.
While you can already fake some of it with 10 tension, 10 drag, no softness, and in some cases clever positioning. It'd be nice to be able to go all the way with a very useful feature especially in physical objects like vehicles.
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Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
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08-14-2008 20:07
If they were going to add this feature, I'd rather they did it by allowing parts of a link set to be phantom instead of playing with flexis. This came up at Andrew's office hour last week - see http://wiki.secondlife.com/wiki/User:Andrew_Linden/Office_Hours/2008_08_07 at around 17:23 - for a few minutes. Apparently, the hardest bit is doing the UI work.
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Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
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08-15-2008 05:30
Wouldn't a simpler solution be, to allow phantom and non-phantom prims to be linked, with each prim maintaining it's own phantom settings?
I'd go even further, by suggesting to allow physical and non-physical prims to be linkable as well, with each seperate prim maintaing it's own physics settings. This would be less usefull for vehicles perhaps, but it'd be useful again for other things. For example, to make old fashioned doorsigns hanging on some hinged point that wave in the wind. I know scripted versions of those things exist, but their movement is rather choppy. SL physics could probably do this much, much better.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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08-20-2008 01:57
Someone got to it first. From: Sindy Tsure I'd rather they did it by allowing parts of a link set to be phantom
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
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08-20-2008 03:00
Infinite tension flexies for all 
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