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Proposal: push_start/end event in lsl

Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-29-2006 08:10
Reasoning: The removal of PvP from the client, while reducing Abuse Reports, also takes away what little capacity we had to know who's attacking us. So I propose the addition of a Push Event to the scripting engine. This function would trigger on llPushObject events, and return the key of the pushing task. With detection functions for push strength, vector, etc.

Example:
CODE
push_start(integer pushnum)
{if(llDetectedVector(0) > 50){key pusher = llDetectedOwner(0);
llOwnerSay(llKey2Name(pusher) + " has pushed you.");
llMaim(pusher,MAIM_A_WHOLE_LOT);}}




*Note: llMaim is not a real function. This is a lame script example and may not compile.
For some reason I can submit a proposal, I have three votes remaining but geta blank screen.
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Lex Neva
wears dorky glasses
Join date: 27 Nov 2004
Posts: 1,361
06-29-2006 12:16
I think just "push" would work. Since llPushObject is just a one-time thing, there's no need to follow the foo_start, foo, and foo_end nomeclature.

That said, I JUST finished posting an idea about this to a comment in Torley's blog. If you put a proposal in the feature voting tool, I'll scrounge up some votes for it in a heartbeat!
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-29-2006 15:40
From: Lex Neva
I think just "push" would work. Since llPushObject is just a one-time thing, there's no need to follow the foo_start, foo, and foo_end nomeclature.

That said, I JUST finished posting an idea about this to a comment in Torley's blog. If you put a proposal in the feature voting tool, I'll scrounge up some votes for it in a heartbeat!


I'll try posting again. It wasn't letting me earlier
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-03-2006 09:59
http://secondlife.com/vote/index.php?get_id=1592
Gotcha covered.
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Millie Thompson
Resident Moderator
Join date: 18 Dec 2002
Posts: 364
07-07-2006 06:19
According to information provided by both Data and Torley Linden the PVP reporting tool will be re-introduced to the client in a forthcoming update. I don't know exactly when that will be, as all we (Live Helpers) have been told soon.
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Millie Thompson
I am a Resident Moderator. I am a volunteer moderator on this forum, NOT a Linden. If you have any issues or concerns with your Second Life experience please go to Second Life Support
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
07-07-2006 16:10
[UPDATE]

From: Joshua Linden
Howdy!

We're planning to release Second Life version 1.11 on Wednesday July
12th, 2006 pending final verification of the changes. Second Life will
be unavailable from 7:00 AM to 12:00 PM PDT/SLT for the update. New
client software will be required to access 1.11.

We've had the Preview grid up and running early builds of 1.11 for over
a week now, but we encourage you to check it out yourself if you
haven't. Grab a Second Life viewer for the preview from:
http://secondlife.com/community/preview.php. (We also have a preview for
a forthcoming release tentatively numbered 1.12, but please try out 1.11
first.)

1.11 is planned to include:

* Zoomable UI (check out Preferences > Graphics > UI Size)
* Improved snapshot functionality
* Eyedropper tool for picking colors and textures
* Single-gesture pie menu (down, drag, up, instead of two clicks)
* Tear off menus
* Keyboard focus improvements
* Lots of bug fixes (my favorite: stars are back!)
* Added Help > Bumps, Pushes and Hits which shows recent actions
* Find renamed to Search; now defaults to searching all content types

Full release notes to follow just before the release.

Thanks everyone,

Joshua Bell a.k.a. Joshua Linden

Project Manager - [email=josh@secondlife.com]josh@secondlife.com[/email]


Emphasis mine.

SOURCE: Software Update List

Also in Announcements & News: /3/53/119122/1.html#post1130974
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
07-07-2006 16:48
Cool, now how about "return to old loading texture for phantom textures"[1] so we're not stuck in solid grey walls when we teleport into a forest. It's made me mostly stop using Linden trees in my builds.

[1] phantom objects to include particle textures, phantom objects, flexible objects, linden trees, and avatar attachments.