From: Astro Balut
I would definitely not put it with these words! Lindens are busy people with 1000s of open issues to work on
There's plenty of huge online entertainment companies around, who are busy to the utmost, but who got anyway the time to get in touch with whom contact them, sooner or later, whatever the entity of their requests. I'm not talking about THESE requests, but in general any issues it might be.
Btw, the "damn" was ironic (it was visible also in the fact that it was repated each time....); I'm wondering how you didn't catched that.
From: Johnny Mann
1) Place on floor button makes no sense, because a floor is a "prim" and your other idea "Snap to Prim" would already take care of that.
ok; I didn't know.
From: someone
2) If you mean textures, then I like that Idea, if not then that is pointless since there are many snapping objects.
No; I meant some snapping between edges/faces of two prims that must be joined in order to create a new one; but I guess that the texture align's a good idea too.
From: someone
3) Match size is pointless since it would quicker to copy the object via Shift + Drag which is already in the tool.
Perhaps I didn't explained well what I meant; I meant that often, when joining togheter by a face two prims with different topology, one might get a "step" or "crease" or "seam" (i miss the exact term) inbetween the junction of them, that cannot be eliminated with pitching their thickess from the size arrows, nor by moving one of them along any axis (just cause of the different topologies treat the sizes in different ways, it seems). Working them with this option and the 2), perhaps would avoid this (unless they should find a way on order to omogeneize the sizings).
From: someone
4) Freeform would never work due to the load issues it would cause, but if you mean a freehand way to make sculpties with a built in Linden tool, then yes I completely agree.
I meant just a freehand pen for sculpties, that's it.
From: someone
hehe you are angry over some pretty minute things...lol.
"Minute things" avoid gross results.....
I subscribe to the undo function anyway, and I underline the mirroring function, which is indispensable, and a correct way to represent the cartesian system.
I would suggest moreover to eliminate some edit buttons (the half cylinder, the tube, the half sphere, the thraedron, the ring, 'cause they could be gotten by changing some parms in cylinder, sphere, pyramid, thorus), which seem nothing but a grotesque excuse to fill the space of the editing window....