Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

suggestions-

Ignatz Jarvinen
Registered User
Join date: 9 Nov 2008
Posts: 27
11-14-2008 17:53
Dear Linden Labs, due you have a very useless feedbacking system, and albeit I think that you don't even read this forum too, I would like to suggest you some enhancements to your still primitive (eh yes: since 8 years so far!) client.

on the etiding pad:

1) put a damn "place on floor" button!
2) put a damn "align to" button! (to align the faces of the prims each other)
3) put a damn "match size" button!
4) put a damn "freeform pen" button! So we'll be not constrained to use only these damn primitives, but we could trace a few points on the ground, in order to get more personalized shapes (and this would even avoid us the use of the ugly sculpties.....)
5) put a damn "snap to object" checkbox or button!

in the damn lighting options, just put a damn "use as default" button, so, if I created a damn personalized light settings, I'll be not obliged to choose it each time I login.

And... it is asking you too much, that you considere to use a cartesian coords' system like the rest of the world?

Is all this too difficult?

Best......
Astro Balut
Registered User
Join date: 27 Feb 2008
Posts: 5
11-16-2008 11:07
I would definitely not put it with these words! Lindens are busy people with 1000s of open issues to work on.

Having said that, I think these are very excellent and much much needed functionalities. I also agree that it has been far too long since we have gotten any useful edit enhancements.

Besides the mentioned wishes by the op, I can add a few too:

1) Instead of Full Bright on/off we need a Brightness control going from 0 to 100%.
2) More options to prim shaping, for instance rounded corners, holes going farther than only 95% (makes the fringe too thick).
3) Since we know that megaprims work and there is a tremendous need for prims larger than 10 meters - especially regarding round / spherical prims - prims sizes should be fully supported up to, say, 35 meters or so. We could save many prims on buildings too (and we use megaprims anyway, they are just so restricted on their sizes).


And - pleeeease fix the nasty bug that causes objects in the background to be rendered in front of objects, especially when one of them is partly transparent! That bug is seen everywhere in SL, and not only on my computer. It's not the graphics card.


I have a lot of other suggestions - better post them separately.
_____________________
One prim does not build a world
Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
11-18-2008 06:14
From: Ignatz Jarvinen
Dear Linden Labs, due you have a very useless feedbacking system, and albeit I think that you don't even read this forum too, I would like to suggest you some enhancements to your still primitive (eh yes: since 8 years so far!) client.

on the etiding pad:

1) put a damn "place on floor" button!
2) put a damn "align to" button! (to align the faces of the prims each other)
3) put a damn "match size" button!
4) put a damn "freeform pen" button! So we'll be not constrained to use only these damn primitives, but we could trace a few points on the ground, in order to get more personalized shapes (and this would even avoid us the use of the ugly sculpties.....)
5) put a damn "snap to object" checkbox or button!

in the damn lighting options, just put a damn "use as default" button, so, if I created a damn personalized light settings, I'll be not obliged to choose it each time I login.

And... it is asking you too much, that you considere to use a cartesian coords' system like the rest of the world?

Is all this too difficult?

Best......


1) Place on floor button makes no sense, because a floor is a "prim" and your other idea "Snap to Prim" would already take care of that.

2) If you mean textures, then I like that Idea, if not then that is pointless since there are many snapping objects.

3) Match size is pointless since it would quicker to copy the object via Shift + Drag which is already in the tool.

4) Freeform would never work due to the load issues it would cause, but if you mean a freehand way to make sculpties with a built in Linden tool, then yes I completely agree.

5)Snap to object actually works if you change the tool to "local" rather than "world" but it is kind of goofy, so I think an overhaul would be pretty helpful. Since I use snapping built into SL this really isn't an issue to me but you sound like a beginning builder and I remember feeling the same way.

hehe you are angry over some pretty minute things...lol.
Astro Balut
Registered User
Join date: 27 Feb 2008
Posts: 5
11-18-2008 12:26
From: Johnny Mann
hehe you are angry over some pretty minute things...lol.


Especially when compared to one of the worst: The missing UNDO for texture changes, deleted objects and objects moved out of reach by accident!

We need UNDO for ALL situations. If you forget to check "Select Texture" and then the texture itself just ONCE ... Boooooom! The entire construction is spoiled in a snap, and hopefully you have a backup of the product!
_____________________
One prim does not build a world
Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
11-18-2008 12:45
From: Astro Balut
Especially when compared to one of the worst: The missing UNDO for texture changes, deleted objects and objects moved out of reach by accident!

We need UNDO for ALL situations. If you forget to check "Select Texture" and then the texture itself just ONCE ... Boooooom! The entire construction is spoiled in a snap, and hopefully you have a backup of the product!


Undo I completely agree with and that is worth complaining about.
Ignatz Jarvinen
Registered User
Join date: 9 Nov 2008
Posts: 27
11-19-2008 01:13
From: Astro Balut
I would definitely not put it with these words! Lindens are busy people with 1000s of open issues to work on

There's plenty of huge online entertainment companies around, who are busy to the utmost, but who got anyway the time to get in touch with whom contact them, sooner or later, whatever the entity of their requests. I'm not talking about THESE requests, but in general any issues it might be.

Btw, the "damn" was ironic (it was visible also in the fact that it was repated each time....); I'm wondering how you didn't catched that.

From: Johnny Mann
1) Place on floor button makes no sense, because a floor is a "prim" and your other idea "Snap to Prim" would already take care of that.

ok; I didn't know.

From: someone
2) If you mean textures, then I like that Idea, if not then that is pointless since there are many snapping objects.

No; I meant some snapping between edges/faces of two prims that must be joined in order to create a new one; but I guess that the texture align's a good idea too.

From: someone
3) Match size is pointless since it would quicker to copy the object via Shift + Drag which is already in the tool.

Perhaps I didn't explained well what I meant; I meant that often, when joining togheter by a face two prims with different topology, one might get a "step" or "crease" or "seam" (i miss the exact term) inbetween the junction of them, that cannot be eliminated with pitching their thickess from the size arrows, nor by moving one of them along any axis (just cause of the different topologies treat the sizes in different ways, it seems). Working them with this option and the 2), perhaps would avoid this (unless they should find a way on order to omogeneize the sizings).

From: someone
4) Freeform would never work due to the load issues it would cause, but if you mean a freehand way to make sculpties with a built in Linden tool, then yes I completely agree.

I meant just a freehand pen for sculpties, that's it.

From: someone
hehe you are angry over some pretty minute things...lol.

"Minute things" avoid gross results.....

I subscribe to the undo function anyway, and I underline the mirroring function, which is indispensable, and a correct way to represent the cartesian system.

I would suggest moreover to eliminate some edit buttons (the half cylinder, the tube, the half sphere, the thraedron, the ring, 'cause they could be gotten by changing some parms in cylinder, sphere, pyramid, thorus), which seem nothing but a grotesque excuse to fill the space of the editing window....