Ingie Bach
Registered User
Join date: 17 Dec 2002
Posts: 254
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01-18-2003 20:55
I'm sorry If this has been mentioned before, but there is a slightly annoying problem for textures...
For a cube, turned into a wall or something, I often can't get the textures to wrap as well as I'd like them to,. Also, if I have a door, so I have to make a wall on either side, and lets say the wall has a door jamb or column or some kind of edge that is placed on either side of the door, I have to make a totally new-opposite texture on the other side, rather than using the same texture and just adjusting the location of the area showing on either side of the wall.
Well, it would make it just a little easier to fine tune, than have to trial and error with making new textures and not having them sinc up right all the time.
Oh, and also, I was wondering if you could give a credit if we delete our textures, the ones we've uploaded (and turned out to stink, LOL) It gets expensive to do so much trial and error... Thanks, Ingie
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I love modeling in Blender, if you want to check out a fantastic package for modeling and game developement (great for Architectural Walkthroughs), go to my site: http://www.ingiebee.com
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Steller Sunshine
Idontre Member
Join date: 13 Mar 2002
Posts: 237
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01-19-2003 14:21
If you click on select texture and then the side of the primary you want to adjust you can fully adjust/offest/UV that side only.
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mumbles sweet nothings
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Ingie Bach
Registered User
Join date: 17 Dec 2002
Posts: 254
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01-19-2003 14:26
Really? Awsome!! I'm going to have to learn that, not sure I understand how, but knowing it's there, I can play around and find it  Thanks! Love Ingie
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I love modeling in Blender, if you want to check out a fantastic package for modeling and game developement (great for Architectural Walkthroughs), go to my site: http://www.ingiebee.com
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Cambridge Fats
it's cool for cats
Join date: 18 Dec 2002
Posts: 62
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01-20-2003 01:34
Now here's the part that'll bake your noodle...
Make an object and hollow part of it out a bit. Select the "hollow side" texture (say, the inside of a hollow cylinder.)
The texture you select for that "inner" side will be mirrored.
I found this out just now while working on an inscription for the inside of a dome.
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Is it me or is the band getting bigger? Okay.
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Steller Sunshine
Idontre Member
Join date: 13 Mar 2002
Posts: 237
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01-20-2003 08:17
mmmmmmmmmmm pasta Cam thats smelling pretty good! 
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mumbles sweet nothings
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