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ixO Baskerville
Member
Join date: 18 Dec 2003
Posts: 3
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12-27-2003 21:08
oh please, oh please, oh please add a function to load a file from HD in to the script editor - the built in editor is way too limited to do any timely devel / test cycle, and the cut/paste solution doesn't work too well for some of us (i prefer to edit over on the unix side .. cut / paste is possible but cumbersome)
not being able to directly import textures and models and such is understandable, but i wouldn't think adding a load file option to the script editor would present much difficulty?
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Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
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12-27-2003 21:37
Someone should make an external compiler.
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Touche.
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Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
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12-27-2003 23:18
I've played around with the idea of writing a GCC backend to emit LSL "assembly" instructions, but without knowing the bytecode and virtual machine details, that's not possible.
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perl -le '$_ = 1; (1 x $_) !~ /^(11+)\1+$/ && print while $_++;'
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ixO Baskerville
Member
Join date: 18 Dec 2003
Posts: 3
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12-27-2003 23:43
yeah .. i was thinking about implementing it in parrot or writing an emulator in perl, but that doesn't do a thing for getting the script in to the world environment without cut and paste  .. i'm perfectly happy letting the client or server do the compilation - its just the built-in editor that i object to (no way to search for text / replace, etc .. just no good .. unless i just don't know how to do that)
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