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Website with plenty of 3D objects

Starik Merlin
Registered User
Join date: 11 Jun 2007
Posts: 1
06-12-2007 19:01
Hello, I have a website www.exchange3d.com with thousands of 3D objects. I am not a 3D artist myself though, I am more of a programmer. After I started playing second life, I can't help but think what is the easiest way to bring an external 3D object into second life for someone like me, whose 3D skills are limited to opening Blender or Maya and staring blankly at the screen.
Ken March
Registered User
Join date: 2 Apr 2007
Posts: 333
06-12-2007 21:29
Good ideas, good website, thx for ur sharing.

From: Starik Merlin
Hello, I have a website www.exchange3d.com with thousands of 3D objects. I am not a 3D artist myself though, I am more of a programmer. After I started playing second life, I can't help but think what is the easiest way to bring an external 3D object into second life for someone like me, whose 3D skills are limited to opening Blender or Maya and staring blankly at the screen.
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AWM Mars
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Join date: 10 Apr 2004
Posts: 3,398
06-13-2007 06:35
Looks like a good site, not sure they will port very well, given that they are high quality 3D meshes that don't resemble SL's mesh formations.
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Angel Randall
Registered User
Join date: 26 Aug 2006
Posts: 6
06-13-2007 17:12
really nice web site , i am adding it definately on my favs :D
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
06-13-2007 18:10
Your link address is wrong, it has forums.secondlife.com/www.exchange3d.com , i.e., it has forums.secondlife.com/ stuck in front of www.exchange3d.com .
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AWM Mars
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06-14-2007 04:05
From: Starik Merlin
Hello, I have a website www.exchange3d.com with thousands of 3D objects. I am not a 3D artist myself though, I am more of a programmer. After I started playing second life, I can't help but think what is the easiest way to bring an external 3D object into second life for someone like me, whose 3D skills are limited to opening Blender or Maya and staring blankly at the screen.


Not on my screen.
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