Yet another Vote/rate thread
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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04-28-2003 11:33
I am wondering....Why is it that some people that have been in SL for a while scoff at noob's builds and decide not to vote/rate them because they consider it/them unimpressive??? I really think that is wrong. We all started out somewhere. Our builds at first looked like crap to some people. Especially my "Lab in the Sky" Man I was such a Noob......  Or my tube tunnel system I made when I first came on LOL. But anyway my point is.....How is the noob supposed to learn to get to the point of skill us oldtimers have gotten to, if they arent encouraged or noticed for their progress? Sure their build MAY be unimpressive. BUT think for a second. They are trying to learn, they want (for the most part) to be able to build awsome things. Help them out by showing that you appreciate that they are still here and trying to learn. But if you started out makin cool stuff and awinspiring things.....well don't act concieted, not everyone has the talent of digging in and being great at first. Not to mention if they don't get votes/rates they will never learn because they will go broke. Also they will never find out that what they make is cool, and ultimatly leave the game. Yes this is a social game, lets treat it as such. Give everyone the equal share of reward for their efforts. thx peace out
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From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Spleef Feaver
Registered User
Join date: 17 Apr 2003
Posts: 51
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04-28-2003 12:31
here here! 
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Crimson Sunchaser
King Kong on Water Lover
Join date: 11 Mar 2003
Posts: 113
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04-28-2003 13:32
 Agreed 
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Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
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04-28-2003 15:02
As a building basics teacher, I always make sure to vote for builds that I like, and I'm proud in the fact that these people may have learned their skills from me. Newb or Vet alike, I vote them all fairly and equally. Of course, I'm speaking for myself here 
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llToggleDaveZeemanIntelligence(FALSE); Philip Linden: Zeeman, strip off the suit! Dave Zeeman - Keeping Lindens on their toes since v0.3.2!
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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04-28-2003 15:09
You don't get broke... primitives are pretty cheap actually... you can make 300 when you start. Also if you delete a primitive you get your money back. I destroyed my ugly first-try house and got my money back... yeah sure it costs tax... but you also GET money to pay that tax so I don't see the problem. If you're broke then that means you haven't built anything impressive. Then you can make a dicission: leave the first building and build nothing else (fine by me), or delete the crappy building and build something better (I like that more) I think it's a pretty fair system: It doesn't prevent people to build something that looks crappy to others, but it limits them in building MANY crappy buildings. On the other hand if they build something everyone likes they get money and can build more. That way we SHOULD get a world with buildings everyone likes.
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Steller Sunshine
Idontre Member
Join date: 13 Mar 2002
Posts: 237
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04-29-2003 09:52
I remember your tube tunnel so well Charlie! hehe You have come a long ways and are a wonderful builder now! If you are new and in those shoes that Charlie was once please feel free to give me a jingle in world. I would LOVE to help you out or bug ya. 
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mumbles sweet nothings
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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04-29-2003 13:58
Steller is an awsome mentor. As I posted before, she had a very large hand in inspiring me to build bigger and better. If no one else (which I doubt no one will) helps you get motivation or helps you build your knowledge, Steller definatly is a great person to get to know. 
_____________________
From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Voodoo Roark
Dreamer
Join date: 3 Mar 2003
Posts: 33
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04-30-2003 04:21
I just had to put in my $0.02 worth here and say I totally agree. My first projects have been...umm... well, experimental at best. I can't say I'm not happy with the results, but I know that the learning curve is NOT the same gentle 45 degree slope that SL landscapes now have!
Every new player I meet that asks how things are done... gets the same kind of answer from me - that SL is very individual, but the one thing I can advise a new player to remember is that this was new to 99.9% of the playerbase when we started - and the potential is so staggering that it becomes very overwhelming once you start "clicking" with the way it all works. It may sound like an abstract description, but for me it was a two-week change in thinking on how I perceive things in the real world.
In a nutshell, there IS a learning curve. For MOST of us it's kinda steep. However, once ya get over that first major hurdle, it's... an amazing world.
Charlie's absolutely right though. Don't overlook voting. AND rating for that matter. It's funny how complacent we can get once we are over the culture shock of it all.
See you in (the nameless) world, Voodoo
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I have my own little world. But it's OK... they know me here.
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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04-30-2003 10:45
At first I thought I agreed but I really thought about it while I was driving down the freeway yesterday, and decided I don't.
The way the system works, everyone starts off with a small piece of the world ~3500, or easy enough to get up to it in the first week. Which is enough to buy a small piece of land and build a semi small structure. Which your stipend of $1000 should cover all of the taxes, and probably a little bit more.
Sure you don't have enough money to go and leave your first structure in world to build your second better one, but I think that is to the benefit of SL. First structures are almost always a learning experience as you said. After its built, people who need money to move on to structure #2 need to realize they can get all the money back from their first structure by putting it in their inventory. And hopefully durring this time of building the first one, they have been going to events and classes, learning the game and getting ratings. Which will help them cover more taxes or buy more land for their second building.
And all that is possible and works without subsidising them with extra vote money for first time learner buildings. If you vote at new buildings just cuz they are new, even if they are ugly, then it could make that building and structure profitable - if they get enough votes for $100 (5 - 6 usually) a night thats $700 a week, enough to cover most or all of the taxes for the building, combined with stipend and any ratings bonus its probably more than sufficient to make it worth leaving their learner building in world. Which is not good for SL.
Now don't say I'm against newbies. I put up a project offer for teaching someone to script AND paying them $500 to do it. It is common for me to give new people who wander by my arcade $100 to play some games since I know they may not be able to afford it themselves and I think the games are a fun part of SL.
I just don't think pity votes for newbie structures is good for SL. I would rather they were forced to tear down their first less than beutiful structures to build their second. Now of course, if their first structure is great then thats a different story cuz it will get votes etc.
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Crimson Sunchaser
King Kong on Water Lover
Join date: 11 Mar 2003
Posts: 113
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04-30-2003 13:37
From: someone I just don't think pity votes for newbie structures is good for SL. I would rather they were forced to tear down their first less than beutiful structures to build their second. Now of course, if their first structure is great then thats a different story cuz it will get votes etc. Now thats noobie friendly. 1st of all I will go out of my way to help any new person. If their structure isn't up to someone's expectations then to bad. They way I look at it is they are trying and they should get a vote for the effort. What may look bad to you may look cool to them. They are playing this game to have fun not to live up to what you think is cool. Comments like that drive people away from the game and hurt peoples feelings. If you don't like the way it looks then help them to build a better one No one should be forced to do anything. Thats pure BS. Crimson Sunchaser - Halfassed builder
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chaunsey Crash
Senior Member
Join date: 17 Apr 2003
Posts: 132
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04-30-2003 18:14
i vote at everything i like,but if i know someone is just starting out i vote at theirs too to help em out.
also PLEASE VOTE FOR MINE!!!
i need da cash!
*shakes fist at lindens*
damn you taxmen!
cant a man escape taxes even when relaxing?!!?
also remember,n00bs wont have the money most likely to build a second better building,after buying stuff they'll be low on cash.
if you vote for em they may then be inspired after gaining alot of money to build something better.
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Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
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04-30-2003 21:10
Votes are a direct way of someone saying : you deserve some more money today.
I was a newbie too - before vote booths were around - and I survived. In fact the economy is designed to help newbies. Anyone with low taxes will get all their taxes paid for, if they also have low amounts of money then they will actually get more money. It is easy to work yourself up to 6k or so in assets this way, having the right amount of taxes so that you still get extra and still having less than $3500 dollars. Remember - $$ put into land or rezing objects is not lost. The only way to -lose- money is to pay it to other people, teleport or in taxes.
If buildings get votes just to help them along, and can become profitable in such a way, then they will leave them. Which clutters up the landscape. Plus it makes the votes that people give for truely magnicient structures worth less.
And I am truly not rich, not a newbie hater, or anything of the sort. I help people out a lot, especially financially.
But like I said, the booth is a way for you to say 'Hey you deserve some money for that, here." without losing any yourself (except votes you get will be worth less). And if you feel a default log cabin is worthy of that, then go for it. I on the other hand save it for buildings or events that impress me.
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
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04-30-2003 21:49
personally, i will never vote for prefab cabins, unless they have been modified in some spectacular way, or at least have been well furnished and landscaped. i will vote for a wooden cube before i vote for a prefab cabin, because the person at least took the time to rez five or six primitives, and play with them enough to make a cube. any trained monkey can drag an item for their inventory onto the ground and have it magically built for them. the cube at least shows effort to make one's own creation, if not skill  i think, especially for newbies, rewarding effort is much more important than rewarding skill. these are just my personal views though, i'm not suggesting anyone follow them. just my 2ยข 
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