Do-It-Yourself Kits I'd like to see:
- 'Megaman' Style Avatars (Both Classic and X series, possibly Battle Networks)
There is already a large fanbase of people who have their own megaman-themed characters. I would personally love to see some well-done avatars in this theme and style, complete with an animation override set for the particular movements and scripts for things like dashing and air-dashing, sliding, and maybe a friendly buster combat system. In the very least, particles to that effect. Bonus points if you can create a wall-jump script. Possibly use an animated 'texture' face (as most of the Lusk furries have) to further capture the proper style and look of the series. A series of these animated faces could be released in different looks (angry eyes, happy, robot, etc) to further help people customize. Everything would obviously need to be full Modify permissions, so people can re-color them and create their own characters with this as a starter base. Other parts could be purchased for larger Robot Master avatars or possibly smaller child-like avatars. (I imagine Ran would be a tiny, if anyone knows who that is...) Merge the various components with certain furry avatars and you'd have most of the Mavericks.
- 'Sonic' Style Avatars
There is a similarly large fanbase of people who've created their own characters in the Sonic universe, that I'd love to see supported in Second Life via a starter kit of various 'Fox' and 'Hedgehog' and 'Echidna' avatars. While this seems like a simple extension of the furry fandom, the style is very different. Custom scripts could be created to make the character appear to 'spin' when walking, for dashing, for general running around and jumping, etc. I imagine you could make a 'in-a-ball' prim around the avatar that is invisible unless in one of these states. Extra bonus points if you can create Knuckle's wall-climb ability. These would also likely need textured faces, to capture the style. Full mod permissions as well.
- 'Transformers' Style Avatars
There is a fanbase here. Do-It-Yourself car-transformer avatars and jet-transformer avatars and whatnot could all be created with modify permissions so someone could edit the prims attached to themselves and make their own vehicles. These would need to also include a set of customized animation overrides to make them look proper, as well as specific 'transformed-state' animations for when they are in their vehicle modes. If you wanted to get really advanced, you COULD technically make things like the Beastwars robots. Just make the normal walk animation, and then contort the body into the beast mode and make seperate 'walk' animations for that, which override when you are in that mode. Plausible, at least. I'm working on a concept for a 'Devistator' like vehicle, with five pilots, each controlling a different aspect of the vehicle. Gestault robots are theoretically possible as well. There is something I'd like to advise here though, and this goes for all that I'm mentioning. It's not as interesting to run around specifically as 'starscream' or 'Optimus Prime'. First off, I've yet to see a semi truck in Second Life, so how is that 'robots in disguise'? We need our own versions of these, to fit the world we are in. Wouldn't it be awesome if someone made a transformer avatar of , say, one of Cubey Terra's ships? To anyone else, it would look like a regular airplane. The name above it would just be assumed to be the pilot. With a non-transparent cockpit, they'd have difficulty finding out. When you transform you get to shock everyone, and you would actually be 'in disguise' and thus more properly in the theme of Transformers.
- Rayman
This is a smaller fandom, but I've seen it around and I think it'd be easy enough to accomplish. If you were careful and just shrunk the torso well enough, you could probably wear normal clothes too. But perhaps the invisi-prims needed to make the arms invisible would make that look odd and the whole thing would have to be prim-built. Either way. I mention this because it seems easy and because I'm kind of stretching to find more fandoms that people often create their own characters in. I'm a robot fan, if that helps elaborate the above.
- Combattable, Trainable, Collectable Pocket Monsters
I'm trying to come up with the best way to do this. They have to be cute, and non-animatable solid-state prim objects lack something there. Once I figure out how people do the 1-dimentional 'sprite' prims that seem to follow the camera, maybe I can figure out a way to use those. But that aside, the simple concept itself is easy enough. Menu-based fight system, turn based, not attached to the land so you and your pet could wander anywhere and find someone else with a pocket monster and battle. As with Transformers, I don't want to rip directly off of Digimon or Pokemon or any of the pre-existing franchises. I'd want Second Life to have it's own verison. Perhaps this isn't a do-it-yourself-kit-able thing, though. Not unless the base battle system had a set of pre-determined 'types' of monsters, and when you made your own model/sprite you just affix the code and set it up as appropriate.
The important thing with any of these isn't simply that these are done, but that they are done well. A poorly-done or half-done version isn't going to cut it.
I'm sure there are more, and I'd love to hear them. What I'm talking about here are fanbases that exist that people often create their own characters for, and then providing a way for people to translate those characters into Second Life. Did I miss any obvious ones? Most of the ones that use realistic-humans needn't be mentioned, or I'd have brought up Star Wars and Star Trek. Those use the basic model and maybe just a uniform, which I've seen around. They're alot easier to work with, there is already basic second life support for human-appearance characters. I'm looking for seperate styles that can be introduced. Feel free to post your opinions and if possible come up with some fanbase styles I may have missed that we could introduce into the game.
I'd love for these to exist, but I'm new. I don't know half as much as I'd need to to introduce these. I don't care who does it as long as it's done well and in the proper style. I'm not bent on making money, I just want to see some of these supported. If they don't get made and I learn enough to make them, I'll probably do that. But for now, I'm turning it over to the forums here.