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ARRRGH!!! :: Prim Reaper nearing completion, looking for crew.

Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-16-2005 18:04
The Prim Reaper is a 26m hovership weighing in at just over 180 prims, it launches two smaller types of ships, uses non-physical movement, and inspires awwe in people that see it. Several times is has soiled the pants of my enemies during it's initial mainland flight testing. And now, since I'm nearing completion followed by a shakedown, I am recruiting responsible crewmembers.

Current Crew, if they decide to join::
Burke Prefect, Captain
Satchmo Deckard, Gnome Leiutenant
Blockheaded Guy Who's Name Escapes Me, Backup Pilot

Requirements To Join::
Older than one month in SL.
Must have more talents than "shooting people".
Must be able to follow orders of captain and officers, and not simply open fire on random people.
Must be willing to undergo certain changes when operating as crew. (removal of certain items from person).

Members will receive:
- Nifty Guns.
- Permission to operate the Prim Reaper's higher-functions such as turrets, launching mechanisms, subcraft, etc.
- Access the Badass Bay, headquarters of the Prim Reaper.
- etc, I'll write more later.
Maeve Morgan
ZOMG Resmod!
Join date: 2 Apr 2004
Posts: 1,512
07-16-2005 18:32
Can I be the scantly clad and or skin tight jumpsuit wearing eye candy? I take orders well, have been in SL for 15 months and can do many things.
_____________________


Located in Shark
Everything under $100L
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-16-2005 18:43
From: Maeve Morgan
Can I be the scantly clad and or skin tight jumpsuit wearing eye candy? I take orders well, have been in SL for 15 months and can do many things.


That'll work. It's pretty much whatever attire you wish.
Maeve Morgan
ZOMG Resmod!
Join date: 2 Apr 2004
Posts: 1,512
07-16-2005 18:45
cool :D let me know the specifics and I'll go find my jumpsuit and spike heels
_____________________


Located in Shark
Everything under $100L
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-16-2005 20:08
I'm still drafting the formal rules of the ship, but most of them are common sense things like DONT SHOOT FELLOW CREWMEMBERS, DONT FLY SHIPS BACK INTO THE *LAUNCHING BAY*.

I'm also instituting an open-season policy on greifers. I know this might be seen in the wrong light by some, but I don't tolerate people intentionally abusing me. We will be armed with 'soft' weapons that can be easily switched to THROW A SUMBITCH INTO THE NEXT CONTINENT mode for added safety, but most of the time they will default to harmless fireworks.

I am also not going to take on irresponsible SLers, especially noobs fresh from the island that seem to know alot about how to kill sims. The weapons locker, flight controls, and launching functions will only work for crewmembers :D.
James Samiam
Registered User
Join date: 24 Feb 2005
Posts: 89
hmm
08-30-2005 05:16
deletionnnnnnnnnnnnnn
Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
08-30-2005 06:35
Can I be the rakishly handsome villian that takes over the ship and sets you all adrift on a prim in the aether?

I could be available in the future for your escape and eventual revenge...

:D