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Object drift is no more!

Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
08-21-2003 11:37
After yesterday's update (see Announcements forum) I rezzed a clean jetpack, opened the throttle all the way, and spent a good solid 1/2 hour doing nothing but crossing sim borders at a high rate of speed. Not only was I unable to knock a single primitive even one centimeter out of place, but I noticed the time it took for the scripts to actually catch up to the jetpack after crossing into a different sim had gone down considerably.

Before, in the middle of the day, flying around at high speed was kind of lame. I'd cross into a new sim and it would take up to five or ten seconds for the scripts to actually start running in the new sim. By that time I'm already halfway across! The slow transitions happened whether I was in a vacant area or a densely populated one. Late at night it was alright.

Now, I can fly across a sim border, and nine times out of ten the scripts will pick up within a second, even in the middle of the day. VERY cool. Now it's possible to quickly fly from one area to another without having to ascend to 600 meters first.

There's still a problem with getting stuck in a simulator if I try to cross under a crazy impulse, like 1000. (What does that number signify, kilograms?) It'll work once, maybe twice, but then I can't even *walk* into an adjacent simulator and I have to relog.

Anyway, I'd like to thank Linden Lab, and Andrew Linden in particular, for correcting the object drift problem. It's been bugging a lot of us for a LONG time.
Damiana Domino
Pyromaniac Lovebunny
Join date: 12 Jun 2003
Posts: 222
08-22-2003 10:57
amen hear hear seconded thirded and even fourthed just cause i feel generous. thanks Lindens. :)