from this article by David Kennerly
In the fine game, fun intersects fine art. By fine art, I mean basically great art: fine art is the final art, or the most perfect of the arts.[22] There is a quotation: "The more I study the smarter Aristotle gets." In a fine game, the more the player studies the deeper the game gets. Once a player knows the perfect strategy in a game, such as tic-tac-toe, no amount of play will reveal a better strategy. When the game ceases to teach the player a new lesson, the game stops being fun. The mind engages in a process of learning, in an education about a special system when playing a game. When perfected, there is nothing new to learn. Whereas, in Lost Cities, Go, or any fine game, each iteration teaches a new lesson. New strategies unfold. Weaknesses in old strategies appear. This is a kind of wonder that precedes discovery. This shares the impetus of science and art.
In the fine game, fun intersects fine art. By fine art, I mean basically great art: fine art is the final art, or the most perfect of the arts.[22] There is a quotation: "The more I study the smarter Aristotle gets." In a fine game, the more the player studies the deeper the game gets. Once a player knows the perfect strategy in a game, such as tic-tac-toe, no amount of play will reveal a better strategy. When the game ceases to teach the player a new lesson, the game stops being fun. The mind engages in a process of learning, in an education about a special system when playing a game. When perfected, there is nothing new to learn. Whereas, in Lost Cities, Go, or any fine game, each iteration teaches a new lesson. New strategies unfold. Weaknesses in old strategies appear. This is a kind of wonder that precedes discovery. This shares the impetus of science and art.