But what drives me wacky is what happens when I mouse over 95% of them:
Object
(No Description)
AAARRRGH! A wonderful illusion shattered by the moral equivalent of the manufacturers tag hanging off the every piece of the construction materials! And this is most common amongst our most prolific builders!
Why do we spend hours on our textures, sounds, sizing, rotating, placing, linking, and scripting our prims but can’t spend 5 seconds typing “Wall” into the name field?
Here are two suggestions, one for us, and one for Linden:
1) Pick a regular time to assign a name and always do it, even for experiments: Here’s what I do: I will not assign a texture/color to a primitive until I have set the name and description fields. If I need to make a copy of a prim, I will always name it and write a description before I duplicate it to save time later.
2) I’d like to suggest that the mouse-over code be changed to not display the object name if it is “Object”. This would have the instant benefit of making 95% of all objects instantly more attractive.

Oracle Omega