Ok with generalized textures approved I have pleanty of my 10 votes back....
OMG there's a lot of things to vote on???
Where should I put my votes??!?
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Convince me to vote |
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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09-22-2005 07:35
Ok with generalized textures approved I have pleanty of my 10 votes back....
OMG there's a lot of things to vote on??? Where should I put my votes??!? |
Jillian Callahan
Rotary-winged Neko Girl
![]() Join date: 24 Jun 2004
Posts: 3,766
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09-22-2005 07:39
Proposal 224, improving the land parcel tools.
Provide enhanced, fully delegate-able (without groups) Parcel Tools designed to combat grief, and render security scripts unneccesary. Here's a wish-list (in no particular order): **Ability to stop all sound effects **Ability to stop objects from entering my parcel owned by a banned Avatar. **Ability to stop shouts/says/whispers from entering my parcel from the immediate area. **More granularity in blocking outside scripts... such as... *****************blocking push scripts, from guns, bombs, etc. *****************blocking physics from vehicles, etc. *****************blocking outside particle systems **More granularity in blocking "build"on an AV by AV level, instead of everyone. **Ability to *move* any object that is on my parcel, regardless of owner without returning. (Case in point: ghosts. Would have been nice if i could have dragged the ghost of that 20m giant monkey into the ground after the creator logged.) **Ability for landowner or delegator to right-click & TP home an avatar with warning **Ability to better delegate these permissions to individuals without using groups **Ability to determine "who did what" easily without having to search for object beacons. **Ability to "silence" an AV while on my parcel (Temporarily to cool things down. 15 seconds is not enough.) **Allow a ban list to include groups rather than just individual AV's, and don't limit the length of that list to just 50. **Ability to define the range of effect of these tools in 3-dimensional bounding box _____________________
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Hiro Pendragon
bye bye f0rums!
![]() Join date: 22 Jan 2004
Posts: 5,905
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09-22-2005 08:29
terr / hierarchy based linking
Imagine everything in SL is easier to build and manipulate with scripts. Period. Check my signature for the link. _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
Cindy Claveau
Gignowanasanafonicon
![]() Join date: 16 May 2005
Posts: 2,008
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09-22-2005 08:46
Thank you, Jillian. Noted and voted.
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Zapoteth Zaius
Is back
![]() Join date: 14 Feb 2004
Posts: 5,634
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09-22-2005 08:47
Give us cubes with curved edges, CUBES WITH CURVED EDGES!! .. I need it for my furniture, but imagine the vehicles too! They've added a note that they're looking into it, but we still need more votes!
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I have the right to remain silent. Anything I say will be misquoted and used against me.
--------------- Zapoteth Designs, Temotu (100,50) --------------- ![]() |
Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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09-22-2005 08:57
I just applied all ten of my votes to that, Zapoteth. I did have just 3 on it, but the support for events thing got, well, it got answered. Basically that it wasn't going to happen. Thanks for posting the link.
coco _____________________
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Emma Soyinka
Got moo? o_o
Join date: 13 Sep 2005
Posts: 218
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09-22-2005 09:51
/13/c4/62581/1.html, vote for pixel shaders! Pixel shaders are awesome and very powerful little thingies that can produce many, many awesomecool effects.
Yep. Personally I'd go SQUEE! if we could attach a pixel shader to prims, but I suppose most people will just glance over this and go "whu?". ![]() |