Interesting article in Wired about musicians and freedoms in Star Wars Galaxies:
http://www.wired.com/news/digiwood/0,1412,67720,00.html?tw=rss.ENT
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"Music Muffled in SWG" |
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Pathfinder Linden
Administrator
Join date: 15 Mar 2005
Posts: 507
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06-11-2005 09:34
Interesting article in Wired about musicians and freedoms in Star Wars Galaxies:
http://www.wired.com/news/digiwood/0,1412,67720,00.html?tw=rss.ENT _____________________
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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06-11-2005 12:46
Hehehe, sucks to be them I guess. "NO CANTINA BAND FOR YOU! MUAHAHA! CAN'T EVEN UPLOAD THE STAR WARS SOUNDTRACKS INTO THIS GAME!" Which is strange in a way, because I always throught pioneering George Lucas would provide more avenues to nurture fluorishing creativity, like a Do-It-Yourself ILM or something. Granted, issue's more tricky than that, and even in SL if we can only upload 10-sec clips, creative chaining and streaming on parcels can go a long way.
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Lianne Marten
Cheese Baron
Join date: 6 May 2004
Posts: 2,192
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06-11-2005 12:51
I think they reached a good compromise with the "mix together groups of notes" feature. It will be interesting to see how that is implimented.
The bottom line isn't that they want to squelch creativity, they just want to figure out how to let their players do what they want while covering their asses against liability if one of those players breaks a licensing law while doing so. _____________________
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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06-11-2005 12:58
I think they reached a good compromise with the "mix together groups of notes" feature. It will be interesting to see how that is implimented. Prolly a method similar to base Acid, or on the Mac side, Garageband -- drop chunks of audiobits like alphabet soup, maybe with drums on one track and bassline on another and lead oboe melody on yet another, and then have it all tempo locked with timestretching etc. As for the creativity thing, sorry I should have made it more clear that I wasn't referring to any "squelching creativity" but a more lateral path of why I haven't seen other, additional avenues (which are not necessarily SW-themed). _____________________
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Lianne Marten
Cheese Baron
Join date: 6 May 2004
Posts: 2,192
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06-11-2005 15:45
Actually I was talking about the content of the article, I hadn't read your post when I was replying
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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06-11-2005 16:04
Prolly a method similar to base Acid, or on the Mac side, Garageband -- drop chunks of audiobits like alphabet soup, maybe with drums on one track and bassline on another and lead oboe melody on yet another, and then have it all tempo locked with timestretching etc. Asheron's Call 2 has a music system like that. Mobs drop various musical instruments as loot. Each one has 10 different sequences it will play. There's about a dozen different instruments and different areas of the world had different sets of samples. All the segments mix together more or less and the instruments compliment each other. Depending on the instruments playing together and the sample combinations played you could get a lot of different sounding songs even though they were really all the same one. Impromtu bands will start up in towns and near lifestones. I always thought it was one of the coolest features of the game. _____________________
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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06-11-2005 17:22
To be quite honest, it's not something they should have to worry about.
I tried this venu for a couple of days when I was playing SWG. I got all of the major "song types," so I can speak to this fairly well. The system worked, and allowed for some creativity. It also worked in groups, which is strange when everyone is trying to play their stuff at the same time. Unfortunately, the problem with SWG is too many people just sought to "min-max" the experience and not make it fun. SWG also allowed people to run their own skill macros through the game. This lead to the "AFK entertainer" effect that, in ways, was really kinda sad. Basically, entire bands would have their AFK flags up - presumptively playing an alt, watching TV, or doing something else. Because creativity in this vein was so... rigid, and the resulting chat was not for everyone, people grew bored quickly and just did something else. I guess it's unfortunate that people simply must choose to stifle creativity as the answer to avoiding lawsuits. Much in the same way I would not fault them for providing "basic tools," I would not fault LL for the brand-name fraud some residents have done. There's a fine line between allowing for fraud unwillingly and promoting it. I feel that's the real problem that needs to be addressed in the courts. That said... playing the cantina song from Ep. IV was pretty neat. ![]() _____________________
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