Whoa! No modify item change
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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08-19-2003 11:05
From: someone You can no longer add a no-modify inventory item to object inventory. Whoa hold on here! I can NOT add a no-modify item to an object inventory?! This has been the ONLY way to get an item to be rezed unmodifiable. Now, we have no choice but to rez items modifyable AND code-stealable.  This impacts my maze a lot - now it will be simple for people to just move walls aside to cheat their way through the maze. My entire maze is rezed from a single object because the whole thing is randomly generated. I can not link everything together because of limits with linking. I have 100s of walls, plus cieling, floor and atmospheric items over a 40x40 area. Anyone have suggestions how I can rez this all unmodifyable? Maybe I misunderstood (as usual  ) Ironchef and I are in the middle of planning and adding lots of fun features like traps and wandering monsters and we were gonna have a couple events a week around it, but I'm gonna have to scrub the whole project now unless someone can suggest what to do.
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Madox Kobayashi
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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08-19-2003 11:31
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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08-19-2003 11:36
The way I read this is that if you have a no-modify item in your inventory, i.e. it's an item YOU can't modify because you bought it from someone, now you can't put it in an object. This is because you can have the object rez it and then it would automatically be switched to allow public modify permissions.
Your maze is probably already showing up as public modify, if you do not have a linking feature in your auto-rezzing system.
I guess we'll find out for sure tomorrow!
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Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
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08-19-2003 11:38
this is bad. i think this counts as throwing the baby out with the bathwater. 
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-OpeRand
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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08-19-2003 11:39
No they *are* showing up as not modifiable now.
I rez all the parts and lock them then do a Take on them all. So they ARE in my inventory as objects I cant modify. Then I add them all to the rezer object and it rezes them locked, making it so no one can modify.
Even I cant modify, but as the owner I can unlock them after the rezer does its thing.
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Madox Kobayashi
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Ananda Sandgrain
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Join date: 16 May 2003
Posts: 1,951
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08-19-2003 11:49
I wasn't aware of that workaround, but I have to say I approve of the change. The last thing we need is to get people running around firing guns with no-modify bullets and traps.
Of course what we really need here is more robust way of having scripts set all the different modify permissions on already-rezzed objects.
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Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
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08-19-2003 12:04
From: someone Originally posted by Ananda Sandgrain ...The last thing we need is to get people running around firing guns with no-modify bullets and traps. ... yeah thats true too. i wish there was a better compromise to be made
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-OpeRand
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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08-19-2003 12:25
If a Linden is reading this - is it at all possible to open some kind of discussion to think of a better solution?
Maybe separate the LOCK and the MODIFY so that you can still add LOCKED objects, but objects you bought that are marked as not modifyable, you cant add.
Or make it so that you can rez locked objects if its on your land.
I can still hassle you with rezing unmodifyable objects if I use linking, if I really wanted to grief that way.
I can try to use linking, but can you imagine my screen when 200+ items all ask me for permissions??? And this wont work for the wondering monsters that have to move. Local rotation/movement is pretty buggy I think.
(WHY does linking need permission anyhow? Whats the fear?)
I just hate that the last 3 weeks of work might have been wasted and I have to ditch all my efforts. When Andrew Linden saw this project he commented that it was ambitious. I have a lot of things planned that are more ambitious, (with the intent to show the power of SL by making things you wouldnt expect could exist), but this throws a monkey wrench in all of them.
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Madox Kobayashi
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RisingShadow Fallingbridge
Registered User
Join date: 1 Aug 2003
Posts: 149
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08-19-2003 13:54
I don't think I grasp this concept completely. Can someone explain more?
From what I understand, if I purchased a pair of shoes from someone and they were a no-mod. I can no longer store them in another object. Is this right?
How does this affect the objects? I'm not sure how you have been using no mod objects in other objects. Was there some loophole before this patch that allowed for code stealing? Soo confused....
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Phoenix Linden
SL's Angel of Death
Join date: 3 Dec 2002
Posts: 168
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08-19-2003 14:05
This change addresses an exploit where someone could buy something that they could not modify, place it in object inventory, call llRezObject(), and then modify the object. 'Locking' the object did not prevent other people from modifying the newly rezzed object - only the owner.
The real fix, applying permissions to object inventory items, is currently being tested.
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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08-19-2003 14:08
Oh really? So stuff rezed locked objects never were safe from modifying and code stealing? Heh well good to hear its being tested  You were right Ananda
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Madox Kobayashi
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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08-19-2003 14:13
Phoenix. could you elaborate a little bit on that?
So, your saying we still will be able to rez locked objects with the modify permission unchecked? but just not be able to put objects that were bought no-modify in object inventory?
Please explain, rezzing objects is quite a pain already....
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Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
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08-19-2003 14:36
From: someone Originally posted by Phoenix Linden This change addresses an exploit where someone could buy something that they could not modify, place it in object inventory, call llRezObject(), and then modify the object. 'Locking' the object did not prevent other people from modifying the newly rezzed object - only the owner.
The real fix, applying permissions to object inventory items, is currently being tested. phew!
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-OpeRand
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