Second Life's Competitors
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Brace Coral
Basic Account Crew
Join date: 11 May 2004
Posts: 666
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08-30-2005 22:51
Please list them here.
tyvm
Philip Linden: The addition of this kind of a feature is likely to make all of SL grow faster, and additionally this is the sort of things that if we didn't do, a competitor of SL would.
Philip Linden: If we fail to add features to SL that make sense, we will risk losing everything we have all worked for to competitors.
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LL Brokted my Sig From: Pol Tabla I love Brace Coral.
Just sayin', like.
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
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08-30-2005 22:55
What is the point of this thread?
The list is extremely long since SL has to compete with other products that are entirely different from SL.
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CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
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08-30-2005 22:57
Actually... some competition is going to show up, and sooner then you think.
They're all working in secret as usual, but they're out there.
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Delpha Deckard
Just a Geek
Join date: 14 Apr 2005
Posts: 87
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08-30-2005 23:06
Behind everything and everyone, stands something much better. It's only a matter of time that SL get's stepped on, hard. Oh, and that really care about their customers.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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08-30-2005 23:08
Keeping oneself competitive is a good idea no matter what the marketplace looks like. If you let your product stagnate today, it makes it that much easier for a competitor to put together a much more compelling solution tomorrow. That there isn't a carbon copy of SL right now doesn't make Philip's points on competition any less valid.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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08-30-2005 23:18
There are none and there very likely won't be. THERE has recently repackaged their neighborhoods in a fashion similar to SL estates. But that's probably the only other crew that'll ever be interested in hosting a single world on a single grid supported by a single asset system. Imagine every flight on the planet relying on one airline, or every television signal being transmitted through one set of satellites owned by one country's government, or every page on the web being hosted at one colo facility owned by one corporation.
Future worlds will be collections of independently owned grids operated by businesses, schools, governements and private citizens. They'll border each other by mutual agreement and link by simple shortcut browsing. The client will be standardized. Premium grids will have a no cost area you can port to and experience a preview environment before you decide whether you want to subscribe to the service or not. Fees will be cleared using APIs and online credit just as we do on the 2D web now.
Second life will still be around because it'll be fun and entertaining and huge, one big party club tringo festival of well whatever. There will be no direct competition because there'll be no money to be made by trying to cater to everybody as the end all to everything in streaming virtual world technology.
Look at it this way. Mister Blingy Homemaker comes to SL and is totally wowed by his ability create his ideal 3D environment. He builds it, they come, a group coaleses then suddenly the environment is invaded by griefers and tall flashy towers on neighboring lots. Mister Homemaker has his friends and his ideals. If he can start assembling his own grid with his own approval list and his own rules, he has no more need for SL or The Central Grid All Hail The Central Grid.
The same scenario applys to artists and developers as well. The only people who need huge centralized (trapped) audiences are entertainers. So at the very least, SL will be filled with games and sex and Lindens doing everything possible to provide the kind of entertainment that'll keep you there a while before you browse off into the real world. It'll be like Disney World! Oh is that a trademark violation? Sorry.
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Visit the Fate Gardens Website @ fategardens.net
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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08-31-2005 07:46
From: Brace Coral Please list them here. I asked that last night, but I don't think it got asked. The idea of an SL "competitor" is exciting, but I'm inclined to think (hypothesize) that Philip was probably talking about pre-beta software that people are whispering about in 'Frisco. Wait six months, and we'll probably see these competitors starting to show up on the net.
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"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano MidnightAd aspera per intelligentem prohibitus.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-31-2005 07:57
I think there is a difference between competitor and a comparitive product
All the MMOG's are competitors (the EQ/WOW/AO/Eve/COH/FF/etc)
In addition other games that arent massive multiplayer, but draw people of certain interests are competitors to a degree - SIMs 2 comes to mind , though in reality most of the PC/MAC entertainment industry depending on how inclusive your definition is.
As far as comparitive product - perhaps "There" is closest?
And of course there will be comparitive proiducts in the future - any sucessful business will have its imitators. I imagine activeworlds could claim SL is an imitator to some extent.
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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08-31-2005 08:05
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Peregrine Salon: www.PeregrineSalon.com - my consulting company Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
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Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
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08-31-2005 09:16
From: Khamon Fate There are none and there very likely won't be. THERE has recently repackaged their neighborhoods in a fashion similar to SL estates. But that's probably the only other crew that'll ever be interested in hosting a single world on a single grid supported by a single asset system. Imagine every flight on the planet relying on one airline, or every television signal being transmitted through one set of satellites owned by one country's government, or every page on the web being hosted at one colo facility owned by one corporation. I very much doubt that prognosis. But maybe it all depends on what you call a "competitor". There is a market for virtual worlds like SL. It might not be as huge as the one for Fantasy Games like WoW etc. But thats now ... A platform like SL is IMHO the shape of things to come for the future internet. There are many reasons for this belief. I wont go into details here. Of course this future internet will not be monolithic/monopolistic ... From: Khamon Fate Future worlds will be collections of independently owned grids operated by businesses, schools, governements and private citizens. They'll border each other by mutual agreement and link by simple shortcut browsing. The client will be standardized. Premium grids will have a no cost area you can port to and experience a preview environment before you decide whether you want to subscribe to the service or not. Fees will be cleared using APIs and online credit just as we do on the 2D web now. Plausible ... but this is no "competition"? What these interconnected world will need is an infrastructure, are tools and platforms to build the interconnected subgrids on. This might be quite an interesting market. And not every subgrid will be build in a company-owned fashion. I see a lot of content created by users (metaverse residents) who might be interested in "creation" but not in hosting these platforms. They will need hosted services. A lot of content in the web (most of the rapidly growing blogosphere) today is build on hosted services. No competition? Depends very much on the definition of the term and the market you see SL in - longterm.
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
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08-31-2005 09:21
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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08-31-2005 09:22
Interesting analysis, Khamon. What about the Book of Xenon? Have you read the reviews? From: Khamon Fate There are none and there very likely won't be. THERE has recently repackaged their neighborhoods in a fashion similar to SL estates. But that's probably the only other crew that'll ever be interested in hosting a single world on a single grid supported by a single asset system. Imagine every flight on the planet relying on one airline, or every television signal being transmitted through one set of satellites owned by one country's government, or every page on the web being hosted at one colo facility owned by one corporation.
Future worlds will be collections of independently owned grids operated by businesses, schools, governements and private citizens. They'll border each other by mutual agreement and link by simple shortcut browsing. The client will be standardized. Premium grids will have a no cost area you can port to and experience a preview environment before you decide whether you want to subscribe to the service or not. Fees will be cleared using APIs and online credit just as we do on the 2D web now.
Second life will still be around because it'll be fun and entertaining and huge, one big party club tringo festival of well whatever. There will be no direct competition because there'll be no money to be made by trying to cater to everybody as the end all to everything in streaming virtual world technology.
Look at it this way. Mister Blingy Homemaker comes to SL and is totally wowed by his ability create his ideal 3D environment. He builds it, they come, a group coaleses then suddenly the environment is invaded by griefers and tall flashy towers on neighboring lots. Mister Homemaker has his friends and his ideals. If he can start assembling his own grid with his own approval list and his own rules, he has no more need for SL or The Central Grid All Hail The Central Grid.
The same scenario applys to artists and developers as well. The only people who need huge centralized (trapped) audiences are entertainers. So at the very least, SL will be filled with games and sex and Lindens doing everything possible to provide the kind of entertainment that'll keep you there a while before you browse off into the real world. It'll be like Disney World! Oh is that a trademark violation? Sorry.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
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08-31-2005 14:48
When you run a business you always think about and plan for competitors. Potential competitors include every person who has enough resources to create a competing product or service. So you think about how much money/time/people that is and thus who that is, what features of your product or service are the minimum they would have to implement to compete, what could they do differently that would put you at a loss to them.
When we are poised to take over the world what features will the product released by {insert entity here} to thwart us have that could block our conquest? We need those features implemented now.
It's much better to implement the features of your competitors before the competitors product exist than after they have been built and are stealing your customers.
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- Kelly Linden
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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Why I look at competition
08-31-2005 22:17
While it's more people that keep me in a MMOG (note the G does NOT mean "game".. it's uhm... g... uh. growing-comunity.. .ive.. ny.. ness.) the people that choose to stay are based on the features. While original ideas are usually better than adapting others.. it doesn't hurt to look at what others are doing. There is very good list here http://www.virtualworldsreview.com/hmm though it totally leaves out... http://sociolotron.amerabyte.com/
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Catherine Cotton
Tis Elfin
Join date: 2 Apr 2003
Posts: 3,001
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09-01-2005 06:21
From: Kelly Linden When you run a business you always think about and plan for competitors. Potential competitors include every person who has enough resources to create a competing product or service. So you think about how much money/time/people that is and thus who that is, what features of your product or service are the minimum they would have to implement to compete, what could they do differently that would put you at a loss to them.
When we are poised to take over the world what features will the product released by {insert entity here} to thwart us have that could block our conquest? We need those features implemented now.
It's much better to implement the features of your competitors before the competitors product exist than after they have been built and are stealing your customers. then i would higly suggest you put the word "game" back in your product as well. Since if ppl are to leave, they would leave for some place that was fun. game = fun /end cynic
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