
Seriously though, it can be a little nerve wracking when the supply to your 'habit' is controlled by an oustide source, even if they are a bunch of nice folk like LindenLabs.
These forums are CLOSED. Please visit the new forums HERE
The thing I dislike about SL so much.. |
|
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
04-11-2005 13:23
.. is that I like it so much!
![]() Seriously though, it can be a little nerve wracking when the supply to your 'habit' is controlled by an oustide source, even if they are a bunch of nice folk like LindenLabs. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
|
04-11-2005 13:29
It's new, it's imperfect.......it's human. Thats what I like.
Unlike Everquest, WoW or other platforms which operate at a corporate/robotic level. _____________________
|
|
Chuck Beckett
Registered User
Join date: 9 Aug 2004
Posts: 84
|
04-13-2005 07:47
I can't complain about a thing. I'm not allowed to. The no naming names rule.
|