From: Persephone Milk
I find it very interesting that the farther we move into virtual space, the less regard we have for intellectual property rights.
I've not seen anything to indicate that a majority of Westerners even understands the concept of intellectual property or how fundamental those concepts are to the system in which they live. Just look at the confusion on this site. During the Cold War, there was often the snide comment made that anything you invented became the property of the "State" in the U.S.S.R... and that was
baaaaaad. Yet somehow many in the West have developed amnesia and forgotten those comparisons. Short-term memory? Or is it more likely they never
fundamentally understood what that really meant?
Recently there was a "Point:Counterpoint"-style set of essays over on MIT's Technology Review site. After the two initial point-of-views were put on the table, Lessig's follow-up effectively put the two much closer together in their positions (and imo, Epstein laid out a brilliant argument which demanded a response; Lessig sounded to me like someone beating the "socialist/communist" drum tbh). It's worth reading their entries and they can be found
here - (the first three articles... written by Lessig and Epstein).
From: Persephone Milk
A person who would never think of mass duplicating compact discs containing music or software has no concern for doing essentially the same thing through a peer-to-peer network.
I suspect this is because some people are unable to bridge the conceptual gap between material and virtual objects (even though they regularly assign value to both). And some people are simply wary of being held accountable for their actions; if they could steal real CD's and get away with it, they would. And some use the ludicrous "unjustified cost" argument as if a) music prices have increased more than other goods and b) music is a "need" and not a luxury. I'm constantly amazed by the sense of entitlement I see in those around me (and even television commercials reinforce this...e.g. "Get the credit you
deserve!"

.
From: Persephone Milk
If we expect Second Life to grow beyond the mere curiosity that it is today, and if we understand that it is more than just a game - that it is a platform for creative expression, communication and entertainment - then surely we must recognize the importance of intellectual property rights within this space. If we expect our own creations here to be protected, should we not recognize the rights of others?
Unfortunately in todays' oppressive, corporate/Big Brother/RFID-tag everything environment, the response appears to be to extract a measure of freedom online. The problem is, I don't consider that a solution for a very simple reason: I believe it's self-defeating.
If people want their freedom back (and I'm all for significantly changing Copyright laws, for example), afaic they need to retrieve it in the
real world using the powerful tools they already have at their disposal: their vote and their pocketbook. Why? Because that's where the issue is. And that's where the problem lies. But more importantly, imo the biggest threat to the corporations who control the politicians who write our laws are the new companies who are too often the most hurt by these *freedoms* (the ones claimed by the "it's only virtual" crowd). Why? Because the internet levels the playing field and allows smaller companies and even individuals to engage in commerce at the same level as a large corporation. It helps the "
Long Tail" to transition into a different form - one which reflects changes in distribution and marketing and the coming radical shift in manufacturing. The virtual space is the great equalizer. It removes many of the advantages that corporations enjoy in the real world today. It's no trivial thing.
Yet what is the internet too often used for... piracy. To steal the
crap that some corporate thinktank (or more likely, some retail buyer) thought should be the new cool trend for the season. All that crap is descended upon by people exercising their "rights" and being "free", but that's just translated into marketing noise through which those who might compete with the corporations have to get their message. They most likely just get drowned out in the frenzy and either die or never grow, all thanks to people I consider hypocritics who - even though they didn't pay for that movie (the one they "deserved"

- still maintained the unfair status quo they claim to be undermining. Ha. So in the end, piracy in the supposed service of freedom just tightens the shackles as far as I'm concerned. And imo it's ignorance of these issues that will allow things to get worse.
From: Persephone Milk
One thing is certain: the big, rich and evil corporations who own these trademarks have an absolute obligation to protect them. If they ignore infringers, no matter how seemingly insignificant - and fail to take action to protect thier property rights - they lose those rights under law. So you can expect that as Second Life grows, you will see more active and aggressive efforts to stop infringement.
More importantly imo, is that
we let them
keep their trademarks and develop new one's instead. Trademark is an abstract virtual concept to start with. And it's worth is dictated by all of us. We'd all do well to remember that. If we ignore a company and refuse to buy it's products, the value of the trademark diminishes and there's nothing a big, rich, and evil corporation can do about that.
From: Persephone Milk
Linden Labs will be devoting more time and resources to cracking down on this type of behavior. This is unfortunate for us because we would prefer they focus on the software, hardware and services that make Second Life so compelling for us. And then, if they feel they have no choice but to respond with draconian steps that reduce our creative freedom here, we all lose because the viablity of this project in the long term would be in jeopardy.
It's also unfortunate because people using these brands illegally are effectively promoting these corporations and doing what I said above: making it harder for small original brands to compete. If people read Robin's responses to the Hotline questions I posted on these issues, they'll find an acknowledgement that at least some concern is directed towards this issue.
From: Persephone Milk
All of this being said, I do get the sense from feedback here and in-world, that the "Brand Showcase" component of my little project may get more community interest and support than an effort to merely repeat information that can easily be obtained from the Patent and Trademark office. Perhaps by showing people by way of example the right way to create and promote products here in Second Life, trademark infringement would naturally decline.
Or perhaps, this really is just wishful thinking.
I wish I could say I'm hopeful, but I've not seen anything to indicate to me that people want to actually think about what they're doing. For all the supposed independent-mindedness, I see a lot of sheep. I just don't think they realize it or care.