Chaos is Fun
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Coyote Murphy
Beelphazoaric
Join date: 12 Aug 2003
Posts: 91
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09-15-2003 20:35
This is why I love SL.
I'm in Olive, right across the sim border from my home in Slate. I'm working on my horribly inept remote-hover platform, very beta.
I'm tired, not thinking right. I try to rez a stool to sit on and end up rezzing my giant working clock tower instead. I'm not picky, so I leave it there and sit on the top of the clock.
I'm working on my platform, hovering it around the clock. I copy out the script, work on it externally in notepad, then come back and paste it into a new script.
I save the script, approve control permissions... and suddenly, the 60m tall clock tower I'm sitting on goes careening across Olive, end over end. Mad spinning and confusion before I realize I can still control this madness. Only A and D keys are working, which make it flip end over end. Physics handled the rest.
Der. I pasted my script into the wrong object.
Yes, it's a fairly dumb reason to be amused. But I had a completely great time trying to climb the hills around Olive, lambasting along the edges and plummeting into the valley. In a clocktower.
Sorry to anyone in Olive who had their serenity blown away by a huge Big Ben smashing its way by you. The noise couldn't have been pleasant for the neighboring sims, either. No worries, I've put it away, the fun's been had.
(technical info: it could only do A/D because only rotation calls could affect an obj this heavy, moveToTarget couldn't budge it... and as the tower was originally offset PI on both the X and Z axes, it treated end-over-end as its ROT axis. I think. In theory. Now I've gone and confused myself.)
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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09-16-2003 03:36
HAHA that is hilarious  good work, I've had days/night/mornings )heck I never can keep track of the time while on) like that. I saw the tower still but didn't see it go fumbling about tho lol.
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From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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09-16-2003 05:52
I am sure we could write a book on the folies in SL at 3am.  I remember one of my first physical scripts was an elevator that had to go up 250 meters into the air without protected walls around it. All was going well, I was riding it up and down a few times, but on one trip up, I remember something running into it and it went flying across the sims. I eventually fell out of it, landing about 4 sims away. I still have no clue what happened to that elevator. Never got a "out of world" message and it is not in my lost and found. I just have the humorous thought that someday, perhaps in the middle of a physics workshop or something, the elevator will come crashing down on somebody....
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Eddie Escher
Builder of things...
Join date: 11 Jul 2003
Posts: 461
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09-16-2003 09:33
hahaha Coyote! I would have loved to see you cruising by in a clocktower  ...and you've may have helped my figure out what happened with my 1/2 scale Millenium Falcon the other day... On it's maiden voyage, i started with testing the rotation. Left...right....both worked fine. Groovy I thought. Then I hit the up arrow key, only intending to move forwards a tad, and BLAM! I was suddenly wooshing across Clementina, and crossed the sim in less than 4 seconds! (my house is right on the edge of the sim). As soon as I hit the edge of the sim, everything went black. I can only assume I was moving so fast by this time that I had surpassed light-speed, and no light was reaching my eyes! Talk about a kessel run! lol. I even managed to crash Clementina with that little trip! I had to log out after that, as nothing responded to my mouse clicks or keyboard shortcuts. apparently faster-than-light travel is not compatable with SecondLife's UI! When I logged back in (and the sim was up again), there was no sign of the falcon, but five minutes later it simply 'appeared' on it's landing pad! Totaly wierd. So I'm wondering if it was something to do with it's mass - it IS a fairly large collection of prims...now relegated to a nice looking non-scripted garden ornament.
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Eddie Escher ...apparently 3 out of 4 people make up 75% of the population here...Eddie Escher Gadgets & Skins: Hotei and Seacliff
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Peter Linden
Registered User
Join date: 18 Nov 2002
Posts: 177
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Uncommon humor
09-16-2003 09:45
I have always thought that one of the magical things about Second Life is the ability to make people laugh. Comedians will talk about the value of the "surprise" quip and why one-liners tend to have the most bang for buck. I think our in-world corollary is the accidental attachment of an item, or the unintended physics experiment.
Care to list a series of one liners of really-silly-but-funny(tm) things that you have seen in world?
My list: - the avatar line dancing, where everyone attaches a small object to themselves and lets their avatar be controlled by someone else.
-animal avatars: pandas, hippos, frogs, etc... still cracks me up watching a panda do a zen float.
-strange attachments. The baseball bats attached to heads, the hats on the knees.
-some of your creations: the sound effects on the boxing match made my cat jump.
Peter
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Dionysus Starseeker
Mostly Harmless
Join date: 31 Dec 1969
Posts: 764
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09-16-2003 11:09
I was always amused back in beta when people would be suddenly naked and they wouldn't know it, especially if their clothes got lost en route to their body, so they were standing around for half an hour, naked, until someone meantioned it.
Ahhhh... Beta fun...
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Life beyond Second Life? Nah...
"...you will get as many answers as people you ask." -- Kenichi Chen *hehe... yep*
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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09-16-2003 12:56
Ya gotta love the "Happy Feet Disease" (HFD)  Where you av appears to everyone else to go through all your dancing gestures but on your screen it isn't. Xavier's AV had chronic HFD 
_____________________
From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Lola Bombay
Secular Humanist
Join date: 6 Sep 2003
Posts: 116
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09-16-2003 13:02
The time I made an elevator with a tau speed of .1 on accident and launched Cubey Terra into space while he was (ironically) dressed as Super-Man.. *sniff* good times!
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
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09-16-2003 13:43
Yes, Lola, that traumatized me. *snif* 
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David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
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Re: Chaos is Fun
09-16-2003 22:33
Coyote, Chaos may be fun, but this evening you flung an entire clock tower into Mauve, which is TWO whole sims away from Olive. Fortunately nobody was killed THIS TIME. We are prepared to retaliate should we be forced into it... From: someone Originally posted by Coyote Murphy This is why I love SL.
I'm in Olive, right across the sim border from my home in Slate. I'm working on my horribly inept remote-hover platform, very beta.
I'm tired, not thinking right. I try to rez a stool to sit on and end up rezzing my giant working clock tower instead. I'm not picky, so I leave it there and sit on the top of the clock.
I'm working on my platform, hovering it around the clock. I copy out the script, work on it externally in notepad, then come back and paste it into a new script.
I save the script, approve control permissions... and suddenly, the 60m tall clock tower I'm sitting on goes careening across Olive, end over end. Mad spinning and confusion before I realize I can still control this madness. Only A and D keys are working, which make it flip end over end. Physics handled the rest.
Der. I pasted my script into the wrong object.
Yes, it's a fairly dumb reason to be amused. But I had a completely great time trying to climb the hills around Olive, lambasting along the edges and plummeting into the valley. In a clocktower.
Sorry to anyone in Olive who had their serenity blown away by a huge Big Ben smashing its way by you. The noise couldn't have been pleasant for the neighboring sims, either. No worries, I've put it away, the fun's been had.
(technical info: it could only do A/D because only rotation calls could affect an obj this heavy, moveToTarget couldn't budge it... and as the tower was originally offset PI on both the X and Z axes, it treated end-over-end as its ROT axis. I think. In theory. Now I've gone and confused myself.)
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Coyote Murphy
Beelphazoaric
Join date: 12 Aug 2003
Posts: 91
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09-17-2003 05:36
!!!!
And, ????
I thought you were kidding, David, but I just flew to Mauve and saw it laying there.
I seriously have no idea how that happened. I wasn't even experimenting last night, just sitting around watching Charlie Omega & crew play with giant physics nightmares.
I remember rezzing the clocktower at one point, hearing the *ka-ching* sound of money being spent, but no tower rez'd (er... so I thought.) This was smack in the center of Olive.
How it ended up in Mauve, I have no idea. Apologies anyway to Mauvians for inadvertantly leaving that eyesore there all night.
Yeesh. Chaos is a treble-edged sword.
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David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
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09-17-2003 07:05
It's ok, I'm thinking the clock tower was guided by the ghostly hand of Edward Teller. When I saw it diving in, I was truly mortified, thinking it was, in fact, the clock tower in Venice; the opening salvo of a brutal attack from that typically peaceful sim. There is now a system of Civil Defense shelters drilled into the solid Mauvian granite, and we have Crazymonkey and Soren working round the clock on a ground-based Interception System that should protect us in the event of all incoming juggernauts, whether they be clock towers or indeed the entire House of Commons hurtling through space. From: someone Originally posted by Coyote Murphy !!!!
And, ????
I thought you were kidding, David, but I just flew to Mauve and saw it laying there.
I seriously have no idea how that happened. I wasn't even experimenting last night, just sitting around watching Charlie Omega & crew play with giant physics nightmares.
I remember rezzing the clocktower at one point, hearing the *ka-ching* sound of money being spent, but no tower rez'd (er... so I thought.) This was smack in the center of Olive.
How it ended up in Mauve, I have no idea. Apologies anyway to Mauvians for inadvertantly leaving that eyesore there all night.
Yeesh. Chaos is a treble-edged sword.
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Coyote Murphy
Beelphazoaric
Join date: 12 Aug 2003
Posts: 91
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09-17-2003 07:18
Crazy ol' Teller. First fission isn't enough for him, nooo, he needs to mess with fusion. And then fusion isn't enough, noooo, he needs to mess with thermonuclear clocktowers from beyond the grave.
I always thought he had shifty eyes.
Remember, folks, architectural masterpieces don't kill people. People kill people.
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