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For those spouting off half-cocked..

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-27-2005 22:11
You should first read this post by Philip:

/20/b5/59309/1.html#post620350

Enabling a larger volume of Currency Exchange

Goal: To allow residents of Second Life to purchase L$ currency directly from other residents, using the credit card or payment information already on file with Linden Lab. We believe that the ease of use of being able to use the payment information on file will very signifigantly increase the total amount of currency purchased, which means that content creators in Second Life will have the opportunity to make more money by selling more currency. This seems like an very important goal, given that more revenues for content creators means better content for everyone in Second Life.

In achieving this goal, we want to meet the following constraints:

- Buyers of L$ currency need to be buying that currency directly from other residents, not from Linden Lab. The goal is to increase the amount of money that content creators in SL are able to make, NOT for Linden Lab to create and issue more currency.

- The process of buying currency should be as simple as possible.

- Linden Lab does not want to control or set the price of currency. Residents need to be setting their own prices in selling currency. Like many nations, we believe that an open market which sets its own prices is the best way to handle currency exchange.

- Linden Lab does not wish to restrict or discourage the open buying and selling of currency by anyone. Sites such as GamingOpenMarket and IGE should be able to freely trade currency as is currently done. This is important because it ensures the existence of a competitive marketplace for currency exchange and alternative choices to any single exchange's fees or model.

Given this goal and these constraints, we want to implement a simple system that solves the problem. We want to spend the majority of our development resources on improving Second Life, not on building a currency system.


Overview Plan for Comments

The most straightforward way to achieve this type of system seems to be to allow different currency sellers (for example GOM, IGE, or AnsheChung.com) to post offers to sell blocks of currency at a specified price. LL then offers buyers a simple way to buy a chosen amount of currency by computing the lowest price taken from the seller's posted bids. LL then charges the buyer's credit card, and forwards the payment received to the seller's account. This is the system we are doing work on internally right now.

Town Hall for Review

I'll organize a town hall discussion for this week (week or August 29th) to collect public comments on this system and a general discussion of direction. In addition, of course, feel free to follow with a discussion on this or other forum threads.

Lastly, While the creation of any LL currency system carries the risk of impacting the efforts of other currency trading systems, this is an opportunity to very substantially improve the economy of all of Second Life. Ease of use, less fraud and faster access to currency for content consumers should add up to more economic activity and more content. In addition, under any design, we will continue to support the efforts of existing currency trading sites with the goal of creating a strong competitive marketplace for
currency.
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Philip Linden
CEO & Founder, Linden Lab
blog: http://secondlife.blogs.com/philip
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
08-27-2005 22:15
The title of this thread sums up your forum career. LOL :p
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
08-27-2005 22:18
Boy, when blaze gets going about something, he really gets going.

Such a charming fellow, with all his words! I bet he's just most cleverest boy in his whole class, with those words of his!

/me coos affectionately
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-27-2005 22:44
Heh well It was philip's post
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-27-2005 23:15
I agree with Eboni.

How fast do you expect everybody to be? First griping about Torley's post not being moved within a half hour in the middle of the night, and now this - which appeared since I was last on the forum.

Thanks for bringing it to our attention, though.

coco
_____________________
VALENTINE BOUTIQUE
at Coco's Cottages

http://slurl.com/secondlife/Rosieri/85/166/87
Cienna Samiam
Bah.
Join date: 13 Mar 2005
Posts: 1,316
08-28-2005 06:34
Oh, irony.

As for 'the plan' -- the only good thing I see is reducing fraud. They're smoking something illegal if they think they will eliminate it.
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Just remember, they only care about you when you're buying sims.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
08-28-2005 06:53
From: Cienna Samiam
They're smoking something illegal if they think they will eliminate it.


That reminds me...has anyone seen the new show Weeds on Showtime? Great stuff.

PS - thank you Blaze for continuing the use of "half-cocked" to describe the chicken little like reactions that have been occuring. Now I will go back to watching my phone service go up and down. Yay hurricanes.
_____________________
Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more.

Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
08-28-2005 07:05
From: Cristiano Midnight
That reminds me...has anyone seen the new show Weeds on Showtime? Great stuff.

Yep, watched all three episodes so far. High-larious! :D

Best series I have seen in a long time. Let's just hope they can sustain the quality level for a good long time!
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“Time's fun when you're having flies.” ~Kermit
Seth Kanahoe
political fugue artist
Join date: 30 Jan 2005
Posts: 1,220
08-28-2005 11:15
"For those spouting off half-cocked"... blaze & co. have some reactions that are half-crocked....

[Sorry. Couldn't resist. IMO, I applaud LL's consideration of streamlining and restructuring the process, but I can't help but wonder if they might've handled the negotiations with exchange and finance developers better - thus avoiding proliferating half-cockedness.]
Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
08-28-2005 11:25
pot: kettle, you're black!
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-28-2005 11:50
I am against half-cockedness. I want and expect full-cockedness.

coco
_____________________
VALENTINE BOUTIQUE
at Coco's Cottages

http://slurl.com/secondlife/Rosieri/85/166/87
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
08-28-2005 11:55
From: Cocoanut Koala
I am against half-cockedness. I want and expect full-cockedness.

coco
Can you say that in a PG forum? :eek:
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
08-28-2005 21:16
From: Cocoanut Koala
I am against half-cockedness. I want and expect full-cockedness.

coco



This is truly a moment to be remembered.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
08-28-2005 21:19
MmmMm. Cockedness!
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
08-28-2005 21:44
;)

coco
_____________________
VALENTINE BOUTIQUE
at Coco's Cottages

http://slurl.com/secondlife/Rosieri/85/166/87
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
08-28-2005 23:17
From: Ingrid Ingersoll
This is truly a moment to be remembered.


Amen, sister.
_____________________
Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more.