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Storage places as business?

Nimue Galatea
я говорю по русски ;)
Join date: 24 May 2004
Posts: 517
07-07-2005 09:10
It may be a completely eccentric/ridiculous/odd idea..... But you know how in RL we have storage places for our stuff....Can these things exist in SL?? I guess for the purpose of storing irreplaceable inventory items... the ones that would give you a heart attack if vanished thanks to a bug or an update? Especially I guess since we can't get a refund for lost items.
? :rolleyes:

How safe are our inventories link
Hiro Queso
503less
Join date: 23 Feb 2005
Posts: 2,753
07-07-2005 09:46
Well you can always store them in a prim on a/your plot.
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Lit Noir
Arrant Knave
Join date: 3 Jan 2004
Posts: 260
07-07-2005 10:09
I've wondered the same, I guess the first question would be is a prim rezzed on land "safer" than inventory. Since I don't seem to hear too many stories of rezzed prims disappearing (other than near sim border issues which are avoidable in this case), I'm guessing it is safer, but I'm not up on all the asset server issues.

I have noticed though that some of my rezzed objects with scripts could suddenly "lose" the script. It still worked, just couldn't edit or copy the script. This was many days (months) after it was setup in the first place so not a lag problem while saving the script. Wasn't a big deal in my case, but it makes me wonder if objects contained in a rezzed prim are really as safe as the rezzed prim itself.
Zippity Neutra
What'd I miss?
Join date: 29 Sep 2004
Posts: 191
07-07-2005 10:10
Does this mean that vast tracts are about to disappear under the orange logo of Second Storage? :p

(cf. www.publicstorage.com, I can't believe I don't have a decent drawing program on this Mac...)
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
07-07-2005 10:10
That's an interesting idea Nimue. I could see people who want to keep backup copies of inventory items in more than one place for extra safety using such a service. No idea how many people that would be though.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
07-07-2005 10:12
As long as other users are able to delete items you put onto their land (as opposed to returning them), this will never be a particularly safe or viable option unfortunately. It is an interesting concept though.
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
07-07-2005 10:24
Plus, there can be issues if you give it to someone & and not use your own prim. If you forget to check permissions prior to each transfer, the item can end up no copy no mod when it comes back to you, even if you were the original creator.

Anyone in this business would need to have strong attention to detail in every transaction.
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Nimue Galatea
я говорю по русски ;)
Join date: 24 May 2004
Posts: 517
07-07-2005 11:45
Okay *head hurts*
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
07-07-2005 12:46
Copies are only copies in the interface, not the database. If an inventory record is corrupted, it won't matter how many copies of it you have stacked away unless you've renamed them all or such so that they're not exactly the same item.

Then again, do sims keep full item info to feed to residents or do they only convey a location, orientation and inventory record number? If the sims actually store redundant item information, and one of your iventory records went pearshaped, you could go to the sim and take a copy of the object which would prompt the creation of a new piece of inventory.
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Rimble Rampal
Rambler
Join date: 23 Apr 2004
Posts: 95
07-07-2005 13:08
Well, saving some things would be possible and very very easy.

1. Scripts. Back them up to your computer. Copy and paste into notepad and save it somewhere. This only works if you can see the script of course....

2. Textures. See above :P Could possibly make a back up of non-share textures by taking a photo in game. But never as good as the original.

3. Prims. Now that is the hard part. Other than noting each prims shape, size and location to other prims in the object, no way to make a "hard copy." Now if someone wrote a script that would do that so the actual object could be recreated, they could make a bundle.

4. All the other stuff (hair textures, animations). Pretty much need a copy you can save to your computer.


So really, if someone made a huge out of game database...you could store people's original creations on your hard drive. But trustworthiness is always an issue. Especially since you are giving this person/company a full copy of your items and textures.
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
07-07-2005 13:28
I do not want to pay a third party for back-ups that LL aught to be handling themselves.

Plus, if you thought there were privacy concerns over the key2name database thing, just wait for the uproar when someone finds out Joe Storage has been looking through their stored collection of attachable penises or whatever.

In-world storage companies run by other players? No thanks.
LL backups and retrieval, no-brainer that should already be in place.
Back up to my own hard drive, right on!

-Ghoti
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Rimble Rampal
Rambler
Join date: 23 Apr 2004
Posts: 95
07-07-2005 13:47
From: Ghoti Nyak
I do not want to pay a third party for back-ups that LL aught to be handling themselves.

-Ghoti



But this is what RL business do all the time. Who owns the items you create in SL? I was under the impression that the player who created them did. Shouldn't the actual owner pay for storage?

As for trust, everything is a trust issue. Here I sit at work reading medical records of people. I see notes on everything...people trust I am not going to call their spouse and tell them about what I find. Or blab it to someone period. The thing is you can sue someone in RL for violating your privacy rights. You can't sue anyone in SL very successfully for violating your property rights. At least not that I am aware of.
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
07-07-2005 13:57
From: Rimble Rampal
But this is what RL business do all the time. Who owns the items you create in SL? I was under the impression that the player who created them did. Shouldn't the actual owner pay for storage?


Exactly, back-up to owner's hard drive is the logical answer. I think you mean the player who owns the item, not the creator.

From: someone
As for trust, everything is a trust issue. Here I sit at work reading medical records of people. I see notes on everything...people trust I am not going to call their spouse and tell them about what I find. Or blab it to someone period.


Trust, and a little thing called HIPA.

From: someone
The thing is you can sue someone in RL for violating your privacy rights. You can't sue anyone in SL very successfully for violating your property rights. At least not that I am aware of.


Why even give the chance? Back-up to our own hard drives. Safe, secure, no third-party involvement.

Want to protect IP of items people bought from others? Strongly encrypt the stored data.

-Ghoti
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Zippity Neutra
What'd I miss?
Join date: 29 Sep 2004
Posts: 191
07-07-2005 15:07
I'm with "Fishsticks" on this one ;) It would be fun for a few minutes to see a Second Storage pen in a sim somewhere, but the idea of LL creating an object export format that can be used through the client makes a lot more sense.

Have to be careful, though. If you share that export, would somebody else be able to import it and become the owner of the object, textures, scripts, etc?

Questions like that might cause me to focus my development resources on, oh say glitch-free sim boundary crossings rather than this export feature. :D
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Alessandra Michabo
Registered User
Join date: 28 Feb 2005
Posts: 5
07-07-2005 16:15
I was looking something the other day and came upon a prim storage already in SL. I believe they store prims and JEVN servers, SLExchange boxes
Rimble Rampal
Rambler
Join date: 23 Apr 2004
Posts: 95
07-07-2005 17:01
From: Ghoti Nyak
Trust, and a little thing called HIPA.
-Ghoti



You'd be surprised what HIPAA does and does not cover. Besides, that was only an example. You trust the waiter everytime you hand over your credit card and they zip off with it. My point was there are laws that get people in trouble in RL for stealing your property. Until something like that can be enacted in SL, it will be hard to leave things at a storage site.

I am paranoid and keep backups of every texture and clothing piece on my hard drive. If that ever crashed, I'd still lose it all. I could back it up to my server but I'm too lazy and it isn't that important to me. You can bet if I was a designer, I'd have them burned to CD or something though!

None of this helps with prim objects though. It would still be cool if there was a script that could analyze an object and then be able to make a copy of it. Of course, that would be an issue of itself :) Catch-22 anyone?
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
07-07-2005 18:21
Maybe it could be one big file that could be tied to an avatar it was created for only. Some kind of interface in SL that would let you transfer an item from inventory to a hard drive 'storage locker'.

I agree that without the ability to enforce a contract third-party storage would not work.

But really, I see in-game storage of another person's items as really only a case of robbing Peter to pay Paul. Its database bloat from too many items that is the problem ,as I understand it. Need to not only get stuff out of inventories, but out of the world, I think.

-Ghoti
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