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Signs Removed (but put back)

Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
05-29-2005 07:48
I logged in today to discover that a number of my infamous signs had been removed from my plots in Varney and James (well, all of them).

Liasons in world claim to know nothing of this. I have received no notices of any kind, via IM or email, of any violations that would cause this action.

The land is mine, not deeded or perm'd to any other group or individual in any way.

All the land is under the object limit. The James land by well over 1k objects. It's basically an empty quarter of a sim.

There are two explanations I can think of.

1. A LL employee took it upon themselves to remove them without explanation.
2. The "load up the land with objects to remove most recent" bug isn't fixed. I find this highly unlikely for a number of reasons.

I have replaced the signs. And later today, will set up backups to ensure that if the signs are removed again, they will auto respawn.
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
05-29-2005 08:03
Your signs were physical, weren't they? Isn't it possible that someone used a push script on them?
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
05-29-2005 09:14
The objects would then be returned. They were not.

However, I did realize making them phys might open up the ability for people wishing to hide this information to grief them. So they are no longer phys.

This is yet another example of how people within SL will openly violate the rules to get what they want, and get away with it.

Further reason to be extremely skeptical of LLs decisions to allow people to publish portions of your account info and in world key. Users are extremely inventive when it comes to griefing.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
05-29-2005 09:19
From: Tcoz Bach
The objects would then be returned. They were not.


1. If the object landed on a non-return parcel, no it wouldnt.
2. Objects may spontaneoulsy appear in lost+found without message.
3. Sometimes you dont get a message.

-Adam
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GigasSecondServer
Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
05-29-2005 09:25
As you indicate, yes, and no. Your statements assumes a great deal more control over the final destination of these objects than I believe they are capable of.

Pointing out I may be wrong appears to be a point of satisfaction for many. I am happy to have made your day. And in fact appears to be the only reason anybody responds to any of my posts at all anymore.

However. The point remains.

I am being attacked and LL is doing nothing about it. Yes. I expect them to pursue this and ban the resident. And inform me that they have done so, so that I may be secure in the knowledge that I may in fact put a physical object on my land and not worry about it being blown away again, if that is in fact what happened, which I am still skeptical of.

However, this lowlife is undoubtedly an alt. So they will do nothing but laugh at LL when the warning or suspension comes.

Welcome to Second Life.
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Buck Weaver
Unsolicited Onterator
Join date: 18 May 2003
Posts: 251
05-29-2005 09:39
I have some physical objects in Kissling that recently. randomly have been going off world several sims away. They have been returned to me. Some of them are birds and butterflies which do wander around so I can understand that they may have flew over some Linden autoreturn land at an inopportune time.
However, I can't figure out why they are being returned to me from a different sim when they are set to stay on my land (or group land) or why they all seem to go off simultaneously. One of the objects is a stationary IM Watchdog in my shop that is alpha to make it less likely to be tampered with. I do have several IM watchdogs in the sim that indicate that no one has been in the sim at the time they go off world.

I have written to support no less than 3 times asking for an explanation but to date I have received no reply other than the autoreply.

I sense a disturbance in the Force.
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Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
05-29-2005 10:04
At my Prefab house lot we have been having problems with griefers moving the elevators out of the houses (sometimes as far as half a sim away). I am still working out a way to prevent it so if anyone has an idea I would appreciate it.
Olympia Rebus
Muse of Chaos
Join date: 22 Feb 2004
Posts: 1,831
05-29-2005 10:32
From: Tcoz Bach
The objects would then be returned. They were not.

Several weeks ago I was fooling around with a gun and accidently sent a spray of bullets all over the place (they went through their taget and beyond). Most of them were returned to me in a day or so, but I still log in and find additional ones have been returned to me. It's as if there's a limbo physical objects live in before making their way to the inventory. Actually, I think that applies to RL UPS packages too.

Don't know if this is the case with your for sale signs, of course. I hope they don't give you anymore trouble.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
05-29-2005 10:40
Tcoz, I'm not sure your signs were messed with... I used to have a kitten that was a physical object that would wander around. On occasion, she's just fall off world. Poof, gone. No return, no message, nothing. Just gone. I belive this is a more likely explanation for the dissapearance of your signs - Occam's razor and all that. ;)

I think you'll find your nonphysical signs will have far greater staying power. :)

Though the neat little bobbing/floating effect was kinda neat!
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
05-29-2005 10:56
There is also a problem with the Hand Of God push device. What could be the cause of this.
http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=7025
Even when people are wearing it and have turned it off, it still messes with everything physical around it, and shoot it of the sim, and further.
I have had problems with it twice, now, while i was creating follower droid. Very annoying. Luckely i was on the island sim and it was offcourse returned to me. But what if I was somewhere in the main land. I would have never found my follower and all my recent code. And would have to wait if it got returend.
The people that wear it aren't even aware of that it acts like that.
Damanios Thetan and I have already reported it to Tesla Linden. But i doubt that something is done against it.
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
05-29-2005 13:43
From: Frans Charming
There is also a problem with the Hand Of God push device. What could be the cause of this.
http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=7025
Even when people are wearing it and have turned it off, it still messes with everything physical around it, and shoot it of the sim, and further.
I have had problems with it twice, now, while i was creating follower droid. Very annoying. Luckely i was on the island sim and it was offcourse returned to me. But what if I was somewhere in the main land. I would have never found my follower and all my recent code. And would have to wait if it got returend.
The people that wear it aren't even aware of that it acts like that.
Damanios Thetan and I have already reported it to Tesla Linden. But i doubt that something is done against it.


I know what you're talking about. When I'm testing vehicles that I've been building in the sandboxes, these people emit bubles of constant force which disrupt everything physical. If you get within 30 meters or so while sitting on a physical object, you get forcefully flung away. It is disruptive and absuive. If it truly is due to the Hand of God devices, then I would like some action taken to ensure that the product complies with the TOS.
Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
05-29-2005 14:50
Amen! I thought I was a really crappy plane scripter since they'd start to drift crazily once physical. Then I realized that the lines of force were radiating from a few annoying people. =)
Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
05-29-2005 16:35
From: Ardith Mifflin
I know what you're talking about. When I'm testing vehicles that I've been building in the sandboxes, these people emit bubles of constant force which disrupt everything physical. If you get within 30 meters or so while sitting on a physical object, you get forcefully flung away. It is disruptive and absuive. If it truly is due to the Hand of God devices, then I would like some action taken to ensure that the product complies with the TOS.

I think that the range of it is probably much further like a 100m.
And i'm sure it was in both cases a 'hand of god', because after they put it back in their inventory everything was back to normal.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
05-29-2005 17:17
Tcoz,

Just out of curiosity, why were the signs physical?
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
05-29-2005 17:35
So that I could put my bobber script on them. A static square just looked so uninteresting.

Apparently, the nature of SL makes that a weakness, in spite of the good effect.

So I guess I can't use it anymore without being concerned about attacks.

Welcome to Second Life. Home of the enabled griefer alt.
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
05-29-2005 19:25
From: Tcoz Bach
So that I could put my bobber script on them. A static square just looked so uninteresting.

Apparently, the nature of SL makes that a weakness, in spite of the good effect.

So I guess I can't use it anymore without being concerned about attacks.

Welcome to Second Life. Home of the enabled griefer alt.


The reason your sign looked uninteresting was because it was simply red text on a white background. You need to draw people's attention with the sign, not some physical gimmick. Also, you need to condense your viewpoint into a few pithy words. Look at WW2 propaganda for some inspiration. The best example is "Loose Lips Sink Ships" which succinctly states "The enemy will benefit from lax security by discovering and exploiting our weaknesses." Tossing in amusing or inspiring imagery is also a plus. Marcos' FIC posters are a good SL example.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
05-29-2005 21:07
The worst part about that Hand of God device is they are asking 2000 for it. I've had something very similar since damn near day one that I scripted in a few minutes as soon as I figured out the basics of LSL. Yes yes, I'm sure they will say theirs is "more 1337" or something, but I doubt it. There is only so much multi-threading, overpowered, repetative pushes from multiple sources and origins can do.

Its not worth 2000 lindens. :P

But I've noticed devices of that nature always tend to be over-priced. Shows that griefers have more money than brains.
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
05-29-2005 21:20
saying /555no will probably destroy most Hand of Gods in in listen range.

(have fun ;)
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
05-29-2005 21:46
Weird. I noticed they were gone, and back.

I'd think there's another explanation possibly - I've seen scripted swans and fish, that are scripted to move around, that mysteriously change position & get lost.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
05-29-2005 22:59
I've got a Fair Chang duck that's become somewhat of a mascot at the Shelter. About every couple days - the duck gets returned for absolutely no reason.

Even if I make the little guy's range really tight - he still seems to go off the property and gets returned after a few days. The land, and the duck - are owned by me only.

I suppose it's possible someone's taken it upon themselves to go duck hunting during the off-hours at the Shelter. But my hunch is it's due to physical object weirdness more than it being Duck season :)
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
05-29-2005 23:02
From: Damanios Thetan
saying /555no will probably destroy most Hand of Gods in in listen range.

(have fun ;)


Please explain -- I am intrigued. :)

Is this a killswitch built in by the designer to disable the attachment completely (permanently), or a simple on/off trigger to change the state of its push field?
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Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
05-30-2005 00:44
There just had to be a second gun man. Look at all the facts, there was definetly someone in the bushes.
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