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host your own metaverse

Bulli Epsilon
Registered User
Join date: 27 Aug 2005
Posts: 5
09-20-2005 16:45
hi everyone,

i'd just like to share this one: http://metaverse.sourceforge.net/

looks still a bit ... let´s call it "simple". but it´s pretty interesting.

bulli
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
09-20-2005 17:44
The OSMP (Open Source Metaverse Project) is mostly owned and maintained by two Second Lifers, Azelda Garcia and Eggy Lippmann.

It's a fun toy, but in my opinion, remote compared to where it needs to be to grasp the "new wave," so to speak.

There have also been other pushes into this field, including ActiveWorlds and VOS. These are also fledgling attempts in my opinion, but each iteration gets closer and closer to "working." Including Second Life itself.
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Zero Grace
Homunculus
Join date: 13 Apr 2004
Posts: 237
09-20-2005 17:48
Jeffrey, IMVU has no aspirations to get into the virtual world market. The company is doing avatar-based chat only. Quoth IMVU's CEO: "IMVU fits in by providing the world's best avatars. That's our vision."
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Zero Grace, agent of Tony Walsh
Read Tony's Second Life weblog entries at Clickable Culture
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
09-20-2005 18:01
Okay. Someone was running around the boards the other day hinting they might be.

There was another platform that was getting into the market, but I forget it at present. Once I find it, I'll update that link.

Edit: There we go. VOS. That was the one I was looking for, though the main page seems to be down at present.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
09-21-2005 02:35
Before Hugh got a new job and I got abducted by Wells Fargo, we were pretty close to getting a workable SL offline editor.
I coded an LSL object exporter script that sent XML to your favorite email adress, and that XML could be interactively loaded into OSMP, edited and reexported - though the object importer script that recreated the newly modified prims inside of SL was never completed.
Hugh also started work on a library called "FractalSpline" that renders extrusion-based shapes like the prims we have in SL. I spent a long time documenting SL prims so that faces are rendered exactly in the same order as SL for maximal compatibility and stuff like that.
Screenshot gallery at:

http://sourceforge.net/project/screenshots.php?group_id=136861
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
09-21-2005 11:22
Have any notes I can look through, Eggy? I'm downloading FractalSpline right now to see what you two have been up to with that.

Since I'm working on my Blender tool now (finally!), I'll see if I can continue the research. :)
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